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NPC Generator

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Advanced [show]


Drogo Blackwood, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has a moderate pudge and is not very fit. He wears his white hair up in a very large beehive style do. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is overprotective of those who hire his services. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: From birth he was tutored by a cruel and relentless mentor. When money was particularly tight he was walking through alleys when he overheard a Bookbinder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.

Motivation: He feels kind of lost in life.

Flaws: Insane, Shy, Depressed. Bonds: Poor, Guardian, Mentor. Occupation: Bookbinder

Voice: Low range voice

Attributes [hide]

Drogo Blackwood, Male Human Warlock 7
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 43 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 15 (+2)16 (+3) 16 (+3)17 (+3)
Skills History +6, Perception +6
Senses Passive Perception 16
Languages Common, Aquan, Abyssal, Giant
Attacks Melee +2 / 2d8-1, Ranged +1 / 2d8-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222200

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Haley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and very much looks the part of a Shipwright. His hair is cut close to his head. His face is scarred and worn.

Personality: Calm and collected, he is a well trained Shipwright. He also hits on women, regardless of circumstances.

History: Sold as a small child to a brothel owner, Kyle was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his mother and his sister before him, after school he went straight into learning to become a Shipwright. He inherited the family business which he has now maintained for 11 years.

Motivation: Further expansion of business.

Ideals: Athletic. Flaws: Ugly. Bonds: Job, Has a crush, Mentor. Occupation: Shipwright

Voice: Hissing voice

Attributes [hide]

Kyle Haley, Male Human Warrior 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 10 (+0)12 (+1) 12 (+1)13 (+1)
Skills Acrobatics +3, Religion +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 600 gp. Golden yellow topaz (300 gp). Onyx (70 gp).


Social Check DCs


Raymond Walcott, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His tied-back hair is white. His eyes are blue and catlike.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Further he is a bit of a stoner and is frequently out of it.

History: Born to a pair of adventurers, Raymond grew up listening to his mother's many stories. He was an athlete and attended two major summer competitions. He never won. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's repulsed by the PC; and he has passion for adventuring and risk

Ideals: Fighting, Athletic. Flaws: Antagonistic, Addict. Bonds: Adventurer. Occupation: Bellfounder

Voice: Speaks with back of mouth

Attributes [hide]

Raymond Walcott, Male Human Sorcerer 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)12 (+1) 16 (+3)9 (-1)
Skills Investigation +3, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 12000 cp. Blue sapphire (800 gp). Hematite (13 gp). Golden yellow topaz (600 gp). 1 Minor magic item.


Social Check DCs


Henry Carlton, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of sapphire and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has golden hair. His face is covered beneath a completely black helmet.

Personality: A deeply religious man he believes everything happens for a reason. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Henry lived on a farm with his father, near the main road leading to a nearby town. He was an apprentice working in his father's forge. He has been saving his money to try and buy his sister's freedom.

Motivation: To be a Sculptor again; and he is compelled to act according to his religious beliefs

Bonds: Rich, Religious, Family, Job. Occupation: Mason

Voice: Russian accent

Attributes [hide]

Henry Carlton, Male Human Barbarian 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 45 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)16 (+3) 8 (-1)13 (+1)
Skills Acrobatics +4, Insight +2
Senses Passive Perception 9
Languages Common, Halfling, Abyssal, Ignan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Ernest Watson, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a grey vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his grey boots flare out at the collars. His golden hair is still thick. His face is scarred and worn.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Ernest was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his brother recently and the two have been together since.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Family. Occupation: Doctor

Voice: Sounds elderly

Attributes [hide]

Ernest Watson, Male Human Cleric 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)17 (+3) 11 (+0)15 (+2)
Skills History +5, Survival +2
Senses Passive Perception 10
Languages Common, Celestial, Draconic, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 12000 cp. 1 Minor magic item.


Social Check DCs

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