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NPC Generator

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Advanced [show]


Hubert Elton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a auburn handlebar mustache and slicked back auburn hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is calm most of the time but flees social interaction. He has a habit of throwing himself into exceedingly dangerous situations.

History: The child of a Assassin, who enjoyed hunting, Hubert was taken on many hunting expeditions. He was an athlete and attended two major summer competitions. He never won. He became a Mortician soon after.

Motivation: To get a good night's sleep; and wants to open a new tavern

Ideals: Athletic. Flaws: Shy, Impulsive, Insomniac. Bonds: Nature, Job. Occupation: Mortician

Voice: Speaks with a cold

Attributes [hide]

Hubert Elton, Male Human Barbarian 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 26 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 7 (-2)15 (+2) 18 (+4)6 (-2)
Skills Athletics +2, Persuasion +1
Senses Passive Perception 14
Languages Common, Sylvan, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 100 gp. Jade (120 gp). Banded agate (15 gp). Violet garnet (1100 gp).


Social Check DCs


Gerald Myerscough, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear blue pants and tee shirts, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. With a patchy brown beard and wild brown hair. He wears crescent spectacles with a black brim.

Personality: Always inclined to offer people food he seems plenty friendly. Animals are drawn to him, and he is able to talk to them.

History: Gerald was born the youngest of three triplets. Brilliant and gifted he never wanted to apply himself. He's also a talented Butcher, but doesn't like to broadcast it.

Motivation: Obtaining odd cultural Human artifacts is his passion; and balancing his hectic life and new bookbinder responsibilities is difficult

Ideals: Philantrophist, Gifted. Bonds: Family, Job, Adventurer. Occupation: Bookbinder

Voice: Whispers

Attributes [hide]

Gerald Myerscough, Male Human Adept 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 12 (+1)10 (+0) 14 (+2)15 (+2)
Skills Intimidation +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 30000 sp. 1 Minor magic item.


Social Check DCs


Jocelyn Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a lot of dark rich colors, with gold accents. He keeps his long auburn hair kept up in a rat tail. His eyes are blue.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Sold as a small child to a necromancer, Jocelyn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Ideals: Joker, Philantrophist. Bonds: Attractive, Mentor, Rich. Occupation: Sellsword

Voice: Hissing voice

Attributes [hide]

Jocelyn Eastaughffe, Male Human Commoner 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)8 (-1) 14 (+2)18 (+4)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. Chrysoprase (70 gp). Aquamarine (700 gp).


Social Check DCs


Conrad Kelsey, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, grey cloak. His head has been shaved. He tend to wears goggles to shield his eyes.

Personality: He likes to make people angry or surprised. He also hits on women, regardless of circumstances.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He left for the north, certain he would find work there.

Motivation: Several ex partners dislike his way of doing things and want revenge; and wants his loneliness to end

Flaws: Ugly, Antagonistic. Bonds: Has a crush, Religious, Immigrant, Enemies. Occupation: Assassin

Voice: pre-pubescent

Attributes [hide]

Conrad Kelsey, Male Human Commoner 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)12 (+1) 6 (-2)11 (+0)
Skills Acrobatics +4, Medicine +0
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 3 Antitoxin. 3 Thunderstones.


Social Check DCs


Drogo Wakefield, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white hair and beard is wavy and long. He has a tattooed face.

Personality: He is very quiet and rarely speaks above a whisper. As long as the job gets done he does not care how it got done.

History: Drogo was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. He ran away from his former home and has been making his living as a Sculptor for the past few years.

Motivation: Sabotage a competitor.

Ideals: Entrepeneur, Athletic, Professionalism. Flaws: Shy. Bonds: Job. Occupation: Sculptor

Voice: Middle-eastern accent

Attributes [hide]

Drogo Wakefield, Male Human Fighter 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 40 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)15 (+2) 6 (-2)11 (+0)
Skills Animal Handling +1, Intimidation +3
Senses Passive Perception 8
Languages Common, Orc, Ignan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 2000 sp.


Social Check DCs

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