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NPC Generator

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Advanced [show]


Hunter Shelley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears dark leathers with embroidery. He has dyed his greying white hair a little too much giving a sharp white color. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily eccentric. He is skeptical of what others tell him and is slow to trust.

History: He was raised in a forest tribe. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and wants to work out more often

Ideals: Athletic. Flaws: Insane, Shy. Bonds: Nature, Rich. Occupation: Baker

Voice: Farmer accent

Attributes [hide]

Hunter Shelley, Male Human Monk 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 49 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)13 (+1) 12 (+1)10 (+0)
Skills Arcana +4, Deception +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 4000 sp. Blue sapphire (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Alby, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is generally well dressed albeit a few years behind the times, and a wedding ring on his right hand. With a patchy auburn beard and wild auburn hair. His blue eyes lackadaisically let the world flow into them.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. When he's not drinking or sleeping the drinks off, he's doing painting.

History: Gerard hails from a village terrorized by brigands. He has had some formal painting training, and achieved minor success. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Someone believes him a fraud.

Ideals: Optimist, Artistic. Bonds: Attractive, In love, Enemies. Occupation: Stableman

Voice: French accent

Attributes [hide]

Gerard Alby, Male Human Sorcerer 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)16 (+3) 10 (+0)11 (+0)
Skills Acrobatics +3, Insight +2
Senses Passive Perception 10
Languages Common, Druidic, Goblin, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 200 gp.


Social Check DCs


Thomas Law, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He is wearing the road beaten gear of a warrior. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He tend to wears goggles to shield his eyes.

Personality: Abrasive and pushy, he has a hard time making friends. A true patriot, Thomas would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born several months after his mother was called into army service. From his teen years he was always beautiful and desirable, so people have always doted on him. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Balancing his hectic life and new Barber responsibilities is difficult; and to be a carter again

Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Military, Attractive, Job. Occupation: Barber

Voice: Sleepy voice

Attributes [hide]

Thomas Law, Male Human Barbarian 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 33 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)11 (+0) 10 (+0)15 (+2)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Ramsay, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. He is an epitome of beauty. With bright silver hair and a scraggly beard. He has several tiny jet earrings on each ear.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is able to fit into much smaller and tighter spaces than normal.

History: Gilbert was born with his father's beautiful face. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Justice, Gifted. Bonds: Attractive, Rich. Occupation: Bather

Voice: Low range voice

Attributes [hide]

Gilbert Ramsay, Male Human Fighter 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)12 (+1) 14 (+2)9 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 17000 cp. 1 Minor magic item.


Social Check DCs


John Darlington, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His brown hair is cut short with large spiked bangs in the front. He has a tattooed face.

Personality: He is almost excessively polite to everyone, even when angry. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: John was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. John took refuge in the ruined castle and found the beat up lance and armor he uses now. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Flaws: Shy. Bonds: Job, Nature, Adventurer. Occupation: Bowyer

Voice: Smooth and feminine

Attributes [hide]

John Darlington, Male Human Druid 9
Medium (6'2") Human, Chaotic Good (CR 9)
Armor Class 11
Hit Points 32 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 9 (-1)13 (+1) 16 (+3)11 (+0)
Skills History +4, Nature +4
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +1 / 3d4-2, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146443210

Possessions: 1800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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