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NPC Generator

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Advanced [show]


Clerebold Appleton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears professional attire. His golden hair is cut short with large spiked bangs in the front. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born several months after his mother was called into army service. He helped his mother out around the business and became quite the natural. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wants to open a new tavern; and sabotage a competitor

Flaws: Secretive. Bonds: Attractive, Adventurer, Military, Job. Occupation: Actor

Voice: Scandinavian accent

Attributes [hide]

Clerebold Appleton, Male Human Cleric 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)16 (+3) 12 (+1)12 (+1)
Skills Perception +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Druidic, Infernal, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 300 gp. 4 Antitoxin.


Social Check DCs


Roger Eastoft, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many pastel ritualistic tattoos. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his red hair up in a very large beehive style do. His eyes are brown and catlike.

Personality: Confrontational and typically high on some drug or another. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: From birth he was tutored by a cruel and relentless mentor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Dyer.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and regain custody of his son

Flaws: Addict. Bonds: Family, Mentor, Job, Enemies. Occupation: Dyer

Voice: Hissing voice

Attributes [hide]

Roger Eastoft, Male Human Cleric 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)16 (+3) 10 (+0)10 (+0)
Skills Deception +3, Survival +3
Senses Passive Perception 10
Languages Common, Infernal, Undercommon, Abyssal
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 500 gp. 1 Masterwork Artisan’s tools. 1 Healer’s kit.


Social Check DCs


Gunter Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears tattered old clothes. He has a white handlebar mustache and slicked back white hair. His eyes are likewise brown.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born a particularly ugly child, much to the horror of his parents. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Map Maker, but doesn't like to broadcast it.

Motivation: To reunite with his absent mother; and wants to raise his children well

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Family, Job. Occupation: Jeweler

Voice: Shortens vowels

Attributes [hide]

Gunter Mitchell, Male Human Barbarian 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 43 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)13 (+1) 13 (+1)12 (+1)
Skills Insight +4, Survival +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 80 pp. Red spinel (40 gp). Chrysoberyl (40 gp). Blue quartz (12 gp).


Social Check DCs


Anselm Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His otherwise smooth face is marked with small tiny scars.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Anselm was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. He found a children's book about a Human Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Ideals: Logical. Flaws: Shy. Bonds: Poor, Immigrant, Adventurer. Occupation: Adventurer

Voice: Pronounces difficult words wrong

Attributes [hide]

Anselm Ainsworth, Male Human Barbarian 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 11 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 9 (-1)12 (+1) 15 (+2)8 (-1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: Just what you see.


Social Check DCs


Frederick Sharps, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He likes to wear darkened spectacles and heavy clothing, no matter the weather, and his gloved hand is found clutching a shortbow. He has a long blonde beard with little hanging trinkets. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He has a massive crush on the younger sibling of the Masseuse who has hired him part-time. He invites people to come help in his community garden.

History: He was born in the east. A gypsy cursed him at a young age, leading to his ugly appearance. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wants a kiss.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Has a crush, Adventurer, Immigrant. Occupation: Masseuse

Voice: Sensual and smooth

Attributes [hide]

Frederick Sharps, Male Human Wizard 7
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 25 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)11 (+0) 14 (+2)14 (+2)
Skills Sleight of Hand +6, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 900 gp. Deep green spinel (60 gp).


Social Check DCs

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