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Advanced [show]


Gilbert Cotton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears long strands of ruby and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Beneath his clothing is a huge mess of scar tissue. His black hair is cut jaggedly and amateurishly. He wears round tiny glasses practically rammed into his face.

Personality: He is a hateful person. He taunts others and blames them for his problems. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has built up a small fortune and can afford his own way.

Motivation: Marry his brother to traveling adventurers.

Flaws: Antagonistic, Secretive. Bonds: Rich, Slave, Family. Occupation: Architect

Voice: Sore throat, cough

Attributes [hide]

Gilbert Cotton, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 18 (+4)9 (-1) 15 (+2)9 (-1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. Chalcedony (50 gp). Coral (40 gp). 1 Banded mail. 1 Breastplate.


Social Check DCs


Guy Tatum, Male Human [Permalink]

Personal [hide]

Description: He wears black leather gloves, a black jacket, and tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. He has a small bristly mustache and wavy black hair. His brown eyes lackadaisically let the world flow into them.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is skeptical of what others tell him and is slow to trust.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He worked as a nervous Doctor and found it very stressful. After a long history of fighting, Guy and his spouse have recently divorced.

Motivation: To clean up the streets; and to get a good night's sleep

Flaws: Insomniac, Shy, Antagonistic. Bonds: Job, Guardian. Occupation: Doctor

Voice: Sleepy voice

Attributes [hide]

Guy Tatum, Male Human Monk 8
Medium (6'5") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 70 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)14 (+2) 12 (+1)7 (-2)
Skills Acrobatics +6, Perception +4
Senses Passive Perception 14
Languages Common, Sylvan, Auran
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +4

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alexandre Cornish, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears dark leathers with embroidery, and a wedding ring on his right hand. His auburn hair is drawn into a tight pony tail with a cross scrunchie. He has blue eyes and a red hat with a tan feather.

Personality: Stoic and calm, he prefers to meditate than take action. He is obsessed with a lost civilization.

History: The child of western immigrants he idolized his father. From there he went from mercenary job to mercenary job. He has been saving his money to try and buy his brother's freedom.

Motivation: A need for knowledge about a nearby landmark; and wants to raise his children well

Ideals: Disciplined. Bonds: In love, Adventurer, Immigrant, Family. Occupation: Mercenary

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Alexandre Cornish, Male Human Expert 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)15 (+2) 8 (-1)12 (+1)
Skills Insight +2, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Terran, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 4000 sp. Red-brown spinel (50 gp). Rich purple corundum (1100 gp). Golden pearl (50 gp).


Social Check DCs


Arnold Tyndall, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red hair is heavily combed to the left. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Butcher arts, while his father instructed him in etiquette, music and courtly manner. His druidic abilities were realized during a raid on his village. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is terrified, and will act out of fear; and money/treasure

Ideals: Artistic, Gifted. Flaws: Addict, Fearful. Bonds: Adventurer, Rich. Occupation: Butcher

Voice: Jittery and nervous

Attributes [hide]

Arnold Tyndall, Male Human Expert 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 11 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)8 (-1) 12 (+1)11 (+0)
Skills Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 6000 cp. Smoky quartz (80 gp). Moss agate (8 gp). Brown-green garnet (80 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Reynard Abram, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears light armors faded through time and improper care. His chestnut hair is slicked back into a classic pompadour. He wears large thick round spectacles.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Many dire rats want him driven away; and someone believes him a fraud

Ideals: Joker. Bonds: Attractive, Military, Enemies. Occupation: Brewer

Voice: Forgets to breathe while speaking

Attributes [hide]

Reynard Abram, Male Human Warlock 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 19 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)12 (+1) 16 (+3)8 (-1)
Skills Acrobatics +5, Religion +4
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 700 gp. Golden pearl (120 gp). Golden pearl (120 gp). Banded agate (13 gp). Rhodochrosite (13 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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