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NPC Generator

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Advanced [show]


Justin Badger, Male Human [Permalink]

Personal [hide]

Description: This western man wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. His clothes are grease stained in places. His hair is chestnut and very short. His amber eyes are passionate and lively.

Personality: He is irascible and easily irritated. He is obsessed with his god.

History: Born in the west his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the west, certain he would find work there.

Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Religious. Occupation: Guard

Voice: Boston accent

Attributes [hide]

Justin Badger, Male Human Bard 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)15 (+2) 9 (-1)16 (+3)
Skills Investigation +5, Nature +5
Senses Passive Perception 9
Languages Common, Goblin, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 500 gp.


Social Check DCs


Richard Dryden, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He is physically well-built. He wears a feathered hat to cover his moderate length brown hair. He wears a mask on his face.

Personality: Abrasive and pushy, he has a hard time making friends. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born several months after his father was called into army service. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Richard took refuge in the ruined castle and found the beat up shield and armor he uses now. After a long history of fighting, Richard and his spouse have recently divorced.

Motivation: To reunite with his absent father; and find a way to reverse the transformation of his sister

Flaws: Antagonistic. Bonds: Attractive, Family, Military, Nature. Occupation: Navigator

Voice: Voice breaks

Attributes [hide]

Richard Dryden, Male Human Warrior 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 11 (+0)13 (+1) 12 (+1)15 (+2)
Skills Insight +4, Investigation +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2

Possessions: Zircon (20 gp). Tourmaline (140 gp).


Social Check DCs


Hunter Melancon, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears light armors faded through time and improper care. He has no hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Hunter was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has comitted a past crime that haunts him to this day; and he uses money and sex appeal to get what he needs

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Assassin

Voice: Posh accent

Attributes [hide]

Hunter Melancon, Male Human Druid 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 14 (+2)11 (+0) 12 (+1)16 (+3)
Skills Arcana +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 500 gp. Silver pearl (120 gp). Azurite (4 gp). Tiger eye turquoise (4 gp). Violet garnet (700 gp).


Social Check DCs


Nicholas Halsey, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a brown collared shirt and blue pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His black hair and beard is wavy and long. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He will rave to anyone who will listen. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Nicholas grew up listening to his mother's many stories. His parents enrolled him in a Bard school at a young age so that he could practice his martial talents. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Balancing his hectic life and new Navigator responsibilities is difficult; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Insane. Bonds: Adventurer, In love, Job. Occupation: Navigator

Voice: Relaxed voice

Attributes [hide]

Nicholas Halsey, Male Human Bard 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)7 (-2) 15 (+2)9 (-1)
Skills Deception +1, History +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 26000 cp.


Social Check DCs


Reynard Merton, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a well pressed and immaculate suit (or dress). His silver hair is cut jaggedly and amateurishly. His green eyes are passionate and lively.

Personality: Aggressive, abrasive, and angry, Reynard embodies much of what other species detest in the Humans. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born on a small isolated farm. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 5 years.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he'd like to take his coworkers down a peg

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Nature, Job, Enemies. Occupation: Server

Voice: Irish accent

Attributes [hide]

Reynard Merton, Male Human Wizard 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)12 (+1) 9 (-1)15 (+2)
Skills Acrobatics +1, Religion +3
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 300 gp. 3 Acid flasks. 1 Everburning torch. 1 Holy water.


Social Check DCs

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