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NPC Generator

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Advanced [show]


Gilbert Colby, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, blue cloak. He carries with him a set of greatswords, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He keeps his white hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Eccentric and domineering, Gilbert will drive conversation. He is a ruthless business man, a trait he acquired from his mother.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better village for his children.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting, Extrovert, Entrepeneur. Flaws: Insane, Disease. Bonds: Adventurer. Occupation: Carpenter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gilbert Colby, Male Human Rogue 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)14 (+2) 9 (-1)15 (+2)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common, Abyssal, Orc
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Geoffrey Kensley, Male Human [Permalink]

Personal [hide]

Description: He wears a tan coat over a white low-cut shirt, and a small hat upon his head. He has relatively light skin and is very physically imposing due to his abundance of muscles. His red hair is drawn into a tight pony tail with a clover scrunchie. He wears round tiny glasses practically rammed into his face.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born into a rich family. He helped his mother out around the business and became quite the natural. He now owns his own business.

Motivation: Sabotage a competitor; and to protect his home

Flaws: Antagonistic, Racist. Bonds: Rich, Job, Guardian. Occupation: Servant

Voice: Aggressive tone

Attributes [hide]

Geoffrey Kensley, Male Human Wizard 7
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 22 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)6 (-2) 14 (+2)9 (-1)
Skills Acrobatics +5, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. Aquamarine (1100 gp). Fiery yellow corundum (1400 gp). Onyx (60 gp). White opal (1400 gp).


Social Check DCs


Balimaar Conway, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has shaved his head bald. He wears a mask on his face.

Personality: He is irascible and easily irritated. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been a successful dealer in antiques buying low and selling high.

Motivation: Regain custody of his son; and to reunite with his absent father

Ideals: Entrepeneur. Flaws: Antagonistic, Shy. Bonds: Religious, Family. Occupation: Barber

Voice: Voice breaks

Attributes [hide]

Balimaar Conway, Male Human Monk 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 51 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 17 (+3)11 (+0) 13 (+1)13 (+1)
Skills Intimidation +4, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0

Possessions: 600 gp. Moss agate (10 gp). Brown-green garnet (100 gp).


Social Check DCs


Gunter Gyula, Male Human [Permalink]

Personal [hide]

Description: This man wears silk and lounges about seductively, and sports empty pouches on his belt. He keeps his silver hair in a pixie cut. He has gray eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised in a white middle class family as the only child. As a young adult he joined a group advocating for an improvement in Human conditions. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Professionalism. Flaws: Racist, Mundane. Bonds: Attractive, Enemies. Occupation: Assassin

Voice: growls and snarls, animalistic

Attributes [hide]

Gunter Gyula, Male Human Ranger 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)17 (+3) 15 (+2)9 (-1)
Skills Investigation +5, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Gnoll, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1000 sp.


Social Check DCs


John Atterton, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with Stetson hat. He has a slight overbite and is overall scrawny. His hair is long and silver with streaks of chestnut, and is pulled back with small white clips. His beard is chestnut, braided, and well cared for. His eyes are likewise blue. His teeth are white and perfect.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born on a small isolated farm. From his teen years he was always beautiful and desirable, so people have always doted on him. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and wants to work out more often

Ideals: Athletic, Logical. Bonds: Attractive, In love, Nature. Occupation: Performer

Voice: Spits words with contempt

Attributes [hide]

John Atterton, Male Human Aristocrat 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)15 (+2) 12 (+1)15 (+2)
Skills Animal Handling +4, Stealth +5
Senses Passive Perception 11
Languages Common, Undercommon, Terran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 700 gp. Jasper (20 gp). Star rose quartz (20 gp).


Social Check DCs

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