Bertram Morley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear blue pants and tee shirts. He has a moderate pudge and is not very fit. He has no hair. His eyes, though not visible through his cowl, are amber.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born in a small village he learned the ways of the warrior from his mother. He helped his mother out around the business and became quite the natural. He became a Miner soon after.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Joker, Philantrophist, Fighting. Flaws: Ugly. Bonds: Job. Occupation: Miner
Voice: Dark and ominous
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 15 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Infernal, Auran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 300 gp. Brown-green garnet (150 gp). Rhodochrosite (12 gp). Deep green spinel (150 gp). 1 Half-Plate.
Trym Landon, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a lot of dark rich colors, with gold accents. He keeps his golden hair in a pixie cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is a Dyer first and foremost. He believes firmly that knowledge should be universal. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Dyer for hire.
Motivation: To prove his worth to the world.
Ideals: Athletic. Flaws: Impulsive, Disease. Bonds: Attractive, Job. Occupation: Dyer
Voice: Strong lisp
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Celestial, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 40 pp. 1 Full Plate. 1 Full Plate. 1 Full Plate.
Diggory Harrington, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'4" and does not wear sleeves and tends to eschew shirts when he can avoid it. His right hand appears badly burned and disfigured. With a patchy black beard and wild black hair. He tend to wears goggles to shield his eyes.
Personality: He snorts whenever he laughs or is feeling confident. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Diggory is combative with any and all who dare try his patience in the slightest.
History: He was raised in a mountains tribe. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: To end his boredom; and to find somewhere to settle down
Ideals: Justice. Flaws: Mundane. Bonds: Nature, In love. Occupation: Bricklayer
Voice: Speaks in third person
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 40 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Orc
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
Possessions: 1200 gp. 1 Minor magic item.
Percival Kent, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of emerald and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is physically well-built. His chestnut hair is matted, messy, and big. He is baby faced.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to raise his children well; and to unite with his brother
Ideals: Justice. Flaws: Ugly. Bonds: Rich, Family, Religious. Occupation: Merchant
Voice: Scratchy, weak
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 13 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 8 (-1) | 9 (-1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 100 gp. 1 Minor magic item.
Gunter Altham, Male Human [Permalink]
Personal [hide]
Description: He wears a grey top hat and grey clothes. He has a slight overbite and is overall scrawny. His hair is black and very short. His fierce brown eyes like to dwell on things.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. When he's not drinking or sleeping the drinks off, he's doing music.
History: Born in the north to a Soapmaker, Gunter learned a great deal about his mother's area of expertise. A gifted student he started as a Carpenter, but he got bored and became a Soapmaker. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He loathes his own lifestyle.
Ideals: Artistic. Flaws: Depressed. Bonds: Job, Rich. Occupation: Soapmaker
Voice: Loud with bravado
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 21 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 |
Possessions: Eyepatch with mock eye of sapphire and moonstone (700 gp).
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