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NPC Generator

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Advanced [show]


Lance Blankley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His brown hair is matted, messy, and big. His eyes are a pleasant hazel.

Personality: Calm and collected, he is a well trained Body Guard. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Lance grew up listening to his mother's many stories. He was taken from his home at a very young age. During his travels, Lance and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Lance discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Lance fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He is greedy; and sabotage a competitor

Flaws: Ugly, Disease. Bonds: Job, Adventurer, Slave, Rich. Occupation: Body Guard

Voice: Rhymes sentences (sorry)

Attributes [hide]

Lance Blankley, Male Human Warrior 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)11 (+0) 12 (+1)10 (+0)
Skills Athletics +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Aldous Rutherford, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tan shirt with thin brown vertical stripes and pastel pants. He has wavy white hair. He has amber eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Aldous was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fisher. He now owns his own business.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Fearful. Bonds: Job. Occupation: Fisher

Voice: Can't modulate volume

Attributes [hide]

Aldous Rutherford, Male Human Monk 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)13 (+1) 12 (+1)16 (+3)
Skills History +3, Perception +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Clerebold Shelby, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears tight fitting clothing which further accentuates his frame. He has a small bristly mustache and wavy golden hair. His brown eyes lackadaisically let the world flow into them.

Personality: He is business-like. He takes instructions and follows them to the letter. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Gifted from a young age, Clerebold studied abroad. Through the years after Clerebold was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Clerebold's mother didn't care for him much, and the feeling was mutual. He was always very intelligent and has formed a secret society of specialists.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Professionalism, Gifted. Flaws: Secretive, Antagonistic. Bonds: Attractive. Occupation: Miller

Voice: Hissing voice

Attributes [hide]

Clerebold Shelby, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 15 (+2)12 (+1) 17 (+3)8 (-1)
Skills Insight +5, Investigation +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 300 gp. Golden yellow topaz (200 gp). Aquamarine (200 gp). Deep blue spinel (200 gp).


Social Check DCs


Miles Appleton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears bulky tan painted plate armor. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes lackadaisically let the world flow into them.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Spy father left him crippled. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Miles was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: A deep hatred of gnolls; and someone believes him a fraud

Flaws: Emotional, Disease, Insomniac. Bonds: Poor, Enemies. Occupation: Farmer

Voice: Indian accent

Attributes [hide]

Miles Appleton, Male Human Sorcerer 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)16 (+3) 13 (+1)14 (+2)
Skills Athletics +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Goblin, Draconic, Orc
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146640000

Possessions: Just what you see.


Social Check DCs


Thomas Harley, Male Human [Permalink]

Personal [hide]

Description: He wears a grey shirt with thin blue vertical stripes and pastel pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His hair is cut close to his head. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Always inclined to offer people food he seems plenty friendly. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised in a forest tribe. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Sabotage a competitor; and to be a dyer again

Ideals: Philantrophist. Bonds: Slave, Nature, Adventurer, Job. Occupation: Miner

Voice: Speaks with a cold

Attributes [hide]

Thomas Harley, Male Human Rogue 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)9 (-1) 14 (+2)12 (+1)
Skills Investigation +1, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 34000 sp. 1 Minor magic item.


Social Check DCs

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