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Bertram Sydney, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is cut close to his head. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He believes the world needs to unite to get rid of illithids once and for all.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He feels kind of lost in life; and several ex partners dislike his way of doing things and want revenge

Flaws: Depressed. Bonds: Enemies, Religious, Adventurer. Occupation: Bookbinder

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Bertram Sydney, Male Human Ranger 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)8 (-1) 15 (+2)11 (+0)
Skills Acrobatics +2, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 70 pp. Jet (110 gp). Jade (110 gp). Amethyst (110 gp).


Social Check DCs


Raymond Kent, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a black armored body suit, with a simple grey line shooting up and back down. He wears his brown hair up in a very large beehive style do. He has a tattooed face.

Personality: He exudes charisma. He is a tour de force of persuasion. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A few years later when the west was not economically sound they moved to his current location. He now spends his time doing works of charity.

Motivation: He's attracted to the PC.

Ideals: Philantrophist. Bonds: Attractive, Slave, Immigrant. Occupation: Server

Voice: Soft and melodious

Attributes [hide]

Raymond Kent, Male Human Rogue 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)11 (+0) 12 (+1)13 (+1)
Skills Nature +2, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Aldous Pinkerton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He typically wears a sleeveless long coat of deep black leather and dull yellow iron scale mail. With bright brown hair and a scraggly beard. His half smiles and green eyes are beguiling and draw you in.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a Fletcher, his father struggled to pay the bills. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has been saving his money to try and buy his sister's freedom.

Motivation: An old rival family wants him found.

Flaws: Shy, Fearful. Bonds: Attractive, Poor, Family. Occupation: Assassin

Voice: Pronounces difficult words wrong

Attributes [hide]

Aldous Pinkerton, Male Human Ranger 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 14 (+2)17 (+3) 10 (+0)10 (+0)
Skills Deception +2, History +5
Senses Passive Perception 10
Languages Common, Infernal, Orc, Gnome
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 11000 sp. Chrysoberyl (60 gp). Peridot (60 gp). Golden yellow topaz (700 gp). 1 Minor magic item.


Social Check DCs


Norman Hornsby, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing a tight black one piece outfit complete with pants, hood, and a cape. He wears a colorful flower in his chestnut hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Calm and collected, he is a well trained Architect. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Sold as a small child to a brothel owner, Norman was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his mother and his sister before him, after school he went straight into learning to become a Architect. He tends to his Architect job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Entrepeneur. Flaws: Addict. Bonds: Attractive, Job, Mentor. Occupation: Architect

Voice: Soft and mumbly

Attributes [hide]

Norman Hornsby, Male Human Barbarian 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)9 (-1) 8 (-1)12 (+1)
Skills Persuasion +3, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2300 sp.


Social Check DCs


William Ramsey, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with black lining and desert motifs. He is physically well-built. His long silver hair reaches down to his waist. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: William was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, William never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Wishes to resurrect an old love.

Ideals: Philantrophist. Bonds: Attractive, Military, Poor, In love. Occupation: Bowyer

Voice: Hard of hearing, loud

Attributes [hide]

William Ramsey, Male Human Monk 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)10 (+0) 14 (+2)10 (+0)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +3

Possessions: 500 gp. Lapis lazuli (6 gp). Deep green spinel (110 gp).


Social Check DCs

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