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NPC Generator

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Advanced [show]


Gilbert Fawcett, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a small bristly mustache and wavy blonde hair. His eyes, though not visible through his cowl, are gray.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born blind and as such lacked many opportunities for work. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Secretive, Disease, Antagonistic, Greedy. Occupation: Tanner

Voice: Mousy voice

Attributes [hide]

Gilbert Fawcett, Male Human Bard 8
Medium (5'4") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 29 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)13 (+1) 5 (-3)13 (+1)
Skills Investigation +4, Performance +4
Senses Passive Perception 7
Languages Common, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123331

Possessions: 400 gp. Smoky quartz (70 gp). Golden yellow topaz (200 gp). Emerald (400 gp). Moss agate (5 gp). Zircon (70 gp). 1 Minor magic item.


Social Check DCs


Charles Gladstone, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He sports a long red beard, and similarly colored long hair. His green eyes dart from person to person to random spaces in the air.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He also has developed a complete distrust of the Fletcher profession.

History: He was born in a small plains village. His mother took him hunting and taught him how to get in the mind of other creatures. He has drifted from career to career and currently works as a Herbalist.

Motivation: Sabotage a competitor; and balancing his hectic life and new herbalist responsibilities is difficult

Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Job, Nature. Occupation: Herbalist

Voice: Low range voice

Attributes [hide]

Charles Gladstone, Male Human Rogue 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)18 (+4) 9 (-1)15 (+2)
Skills Deception +5, Persuasion +5
Senses Passive Perception 9
Languages Common, Goblin, Gnoll, Orc, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 30000 cp. Blue quartz (11 gp). Red spinel (150 gp). Zircon (80 gp). Chrysoberyl (150 gp).


Social Check DCs


Percival Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears pastel trousers with yellow and pastel striped suspenders. He wears various colorful collared shirts. He is bald on top and has large silver tufts of hair around his ears. His fierce blue eyes like to dwell on things.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Energy wise he seems alert and responsive.

History: Percival was born in the south. At a young age he loved to build and create. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Spy job now, and dutifully fulfills any obligations he has.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Professionalism, Persistence. Flaws: Ugly. Bonds: Job, Rich. Occupation: Spy

Voice: Slow speaker

Attributes [hide]

Percival Staurheim, Male Human Paladin 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)7 (-2) 15 (+2)14 (+2)
Skills Arcana +1, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp.


Social Check DCs


Drogo Compton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He wears many layers of old clothing at all times, and his gloved hand is found clutching a morningstar. His moppish white hair is in a traditional bowl cut. This violet eyed northerner is not easily forgotten.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: The child of northern immigrants he idolized his father. Cursed with vampirism at a very young age, Drogo has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.

Motivation: To clean up the streets; and wants a kiss

Ideals: Justice. Flaws: Ugly, Disease. Bonds: Poor, Guardian, Immigrant. Occupation: Ploughman

Voice: Scratchy, weak

Attributes [hide]

Drogo Compton, Male Human Monk 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)14 (+2) 12 (+1)14 (+2)
Skills Insight +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Gnoll, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 14000 cp. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Godfrey Holton, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is generally well dressed albeit a few years behind the times. He is tall, broad shouldered and powerfully built. He keeps his long brown hair kept up in a rat tail. His fair skin shows little sign of his aristocratic breeding.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Brewer, but he got bored and became a Locksmith. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and regain custody of his daughter

Ideals: Logical. Flaws: Disease. Bonds: Attractive, Job, Family. Occupation: Locksmith

Voice: Soft and melodious

Attributes [hide]

Godfrey Holton, Male Human Expert 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 10 (+0)13 (+1) 14 (+2)11 (+0)
Skills Arcana +4, Intimidation +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs

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