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NPC Generator

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Advanced [show]


Norman Yorke, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears rags and sports a simple walking cane. His hair is silver and curly. He is very pretty but has cold, dead eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He uses divination through singing.

History: He was born to loving parents in a slum to the east. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He was granted psionic powers by his dying sister.

Motivation: His relatives are trying to arrange a marriage; and marry his sister to traveling adventurers

Ideals: Gifted. Bonds: Poor, Attractive, In love, Family. Occupation: Barrister

Voice: Draws out vowels

Attributes [hide]

Norman Yorke, Male Human Warrior 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)12 (+1) 14 (+2)13 (+1)
Skills Intimidation +3, Survival +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: Jeweled anklet (1000 gp). A silver and pearl hairclip (30 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item.


Social Check DCs


Bernard Addington, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a grey and green robe with the hood down. He is physically well-built. His white hair is drawn into a tight pony tail with a card scrunchie. His green eyes dart from person to person to random spaces in the air.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He uses divination through singing.

History: Bernard hails from a village terrorized by goblins. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting goblins, the young Bernard began to lead the lost caravan. He was granted druidic powers by his dying sister.

Motivation: He has a rivalry with the Church that dominates his actions; and retire the richest man in the west

Ideals: Gifted, Entrepeneur. Bonds: Guardian, Enemies, Religious. Occupation: Spy

Voice: Can't modulate volume

Attributes [hide]

Bernard Addington, Male Human Warrior 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)17 (+3) 3 (-4)14 (+2)
Skills Acrobatics +3
Senses Passive Perception 6
Languages Common, Orc, Goblin, Infernal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 300 gp. Red-brown spinel (100 gp). Alexandrite (800 gp). Coral (100 gp). Bloodstone (60 gp).


Social Check DCs


Heward Appleton, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a faded coat and loose pants complete with feathered hat. He has black hair. His hazel eyes peer out from beneath his feathered black hat.

Personality: He is very quiet and rarely speaks above a whisper. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Born in the west to a Bowyer, Heward learned a great deal about his father's area of expertise. His family was turned out during the war. He and his family wandered west to less war torn lands. He has taken up work as a Bowyer and fed both sides of the war false information with the goal of increasing casualties.

Motivation: To be a Farmer again.

Flaws: Shy, PTSD. Bonds: Family, Job. Occupation: Bowyer

Voice: pre-pubescent

Attributes [hide]

Heward Appleton, Male Human Commoner 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 15 (+2)10 (+0) 9 (-1)14 (+2)
Skills Intimidation +4, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Miles Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a dagger on it. His blonde hair is unkempt and raggedy. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: Miles is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Miles took refuge in the large cave and found the beat up sickle and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and human compassion

Ideals: Extrovert, Logical. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Crown-heir

Voice: Tuts and clicks tongue

Attributes [hide]

Miles Wedgwood, Male Human Wizard 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 10 (+0)15 (+2) 9 (-1)11 (+0)
Skills Deception +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Dwarven, Druidic
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 20000 cp.


Social Check DCs


Drogo Beitz, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is generally well dressed albeit a few years behind the times. His long auburn hair reaches down to his waist. His amber eyes dart from person to person.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: From birth he was tutored by a cruel and relentless mentor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Due to his spouse's obsession with being a Fortune-teller they were divorced and he won custody of their son. He worked as a Spice Merchant, and he later adopted a second son.

Motivation: Doesn't want to be a Spice Merchant and was forced into it by his family; and his spouse's relatives view him with great suspicion

Ideals: Persistence. Flaws: Insane. Bonds: Attractive, Family, Mentor. Occupation: Spice Merchant

Voice: Excited and jittery

Attributes [hide]

Drogo Beitz, Male Human Druid 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)12 (+1) 14 (+2)12 (+1)
Skills Intimidation +3, Investigation +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 15000 cp.


Social Check DCs

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