Anselm Washington, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is white and very short. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Like his mother and his sister before him, after school he went straight into learning to become a Cartwright. He left for the north, certain he would find work there.
Motivation: He is currently in port desperately looking for someone to get him out; and balancing his hectic life and new cartwright responsibilities is difficult
Ideals: Joker. Bonds: Job, Slave, Immigrant. Occupation: Cartwright
Voice: Hissing voice
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Draconic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp.
Reynard Langdon, Male Human [Permalink]
Personal [hide]
Description: This man wears rags and sports a simple walking cane. He is muscular with a powerful set of arms. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are amber and beady.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was raised in a forest tribe. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He now owns his own business.
Motivation: To unite with his brother; and to reunite with his absent father
Ideals: Passionate. Flaws: Ugly. Bonds: Poor, Family, Nature, Job. Occupation: Marshal
Voice: Pronounces O like U
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 18 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 10 (+0) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Terran, Sylvan, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Alex Darlington, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears black trousers with grey and brown striped suspenders. He wears various colorful collared shirts. He has moderate length chestnut hair. His eyes are amber and beady.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is obsessed with a lost civilization.
History: He got into the Locksmith business at a young age. His father was a soldier and died while he was still young. Alex was left his father's suit of armor and trained in its use and care. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Obtaining odd cultural Human artifacts is his passion; and to unite with his brother
Flaws: Ugly. Bonds: Adventurer, Job, Military, Family. Occupation: Locksmith
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1100 sp.
Norman Beitz, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He is physically well-built. He wears a small hat to cover his moderate length blonde hair. He has several tiny jet earrings on each ear.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now mingles about in high society.
Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Philantrophist, Joker, Fighting. Bonds: Rich. Occupation: Performer
Voice: German accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 20 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Theodoric Eastoft, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he dresses well, wearing violet shirts, loose pants, and blazers most of the time. He wears his silver hair up in a very large beehive style do. He has several tiny jet earrings on each ear.
Personality: He exudes charisma. He is a tour de force of persuasion. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He served in the navy to pay for his family's outstanding loans. He has chosen to use the inheritance that was left to him frivolously. He now travels the world, in search of power and loot.
Motivation: He desires power and/or immortality.
Flaws: Impulsive. Bonds: Attractive, Rich, Military, Adventurer. Occupation: Adventurer
Voice: Breathy voice
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 13 (+1) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 40000 cp. Red spinel (60 gp). Obsidian (8 gp). Chrysoprase (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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