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Advanced [show]


John Barclay, Male Human [Permalink]

Personal [hide]

Description: This eastern man likes to wear darkened spectacles and heavy clothing, no matter the weather. His clothes are grease stained in places. He keeps his chestnut hair in a flapper bob. His blue unseeing eyes seem to look past you.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is able to make almost anything out of random pieces of junk.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight he was walking through alleys when he overheard a Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted necromantic powers by his dying sister.

Motivation: Meet up once more with his childhood friend.

Ideals: Gifted. Flaws: Disease, Terse. Bonds: Poor, Immigrant. Occupation: Guard

Voice: Italian accent

Attributes [hide]

John Barclay, Male Human Barbarian 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 40 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)14 (+2) 12 (+1)12 (+1)
Skills Athletics +3, Medicine +4
Senses Passive Perception 11
Languages Common, Sylvan, Celestial
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +4

Possessions: 400 gp. Jet (90 gp). Aquamarine (500 gp). Freshwater pearl (16 gp). Sardonyx (70 gp). 1 Half-Plate. 1 Darkwood Shield. 1 Full Plate. 1 Breastplate.


Social Check DCs


Jocelyn Walcott, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a pastel suit, tan shirt, and blue tie, and carries nunchakus. He has styled his red hair well, parting it to the left. His face is scarred and worn.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does not believe in violence as a means to an end. He is a dedicated Glassblower but believes his peers are too gung-ho.

History: He comes from a rich northern family. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Pacifist. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Glassblower

Voice: Smooth and feminine

Attributes [hide]

Jocelyn Walcott, Male Human Druid 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 12 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 5 (-3)14 (+2) 16 (+3)13 (+1)
Skills Animal Handling +6, Religion +5
Senses Passive Perception 13
Languages Common, Giant, Draconic
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 4000 sp. Rose (20 gp). Violet garnet (200 gp). Black opal (1100 gp). Rose (20 gp).


Social Check DCs


Gerald Blankley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a pastel cloak and cross-gartered white stockings. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He has gleaming, smiling hazel eyes.

Personality: He dislikes all the random violence that takes place in the south. He is afraid of women and trembles around them

History: Gerald was born with his father's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants his loneliness to end; and he would like to get married and retire

Ideals: Pacifist, Fighting. Flaws: Shy. Bonds: Attractive, Has a crush. Occupation: Carter

Voice: Dark and ominous

Attributes [hide]

Gerald Blankley, Male Human Warlock 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 12 (+1)14 (+2) 14 (+2)10 (+0)
Skills Athletics +2, Investigation +5
Senses Passive Perception 12
Languages Common, Orc, Auran
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 6000 sp.


Social Check DCs


Everard Quinton, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. With a patchy black beard and wild black hair. His fair skin shows little sign of his aristocratic breeding.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He receives visions of the future at random moments

History: He was born in a small mountains village. A gifted student he started as a Detective, but he got bored and became a Navigator. He became a Navigator soon after.

Motivation: He feels kind of lost in life; and wants to open a new tavern

Ideals: Philantrophist, Gifted. Flaws: Depressed. Bonds: Attractive, Nature, Job. Occupation: Navigator

Voice: Slurs words

Attributes [hide]

Everard Quinton, Male Human Ranger 7
Medium (6'2") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 52 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)10 (+0) 18 (+4)11 (+0)
Skills Medicine +7, Persuasion +3
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 600 gp.


Social Check DCs


Heward Ramsey, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears rags and sports a simple walking cane. His white hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He does not trust anyone and sleeps with one eye open.

History: Heward was born with his mother's beautiful face. His druidic abilities were realized during a raid on his village. He then took over the family business and is one of the better Bricklayer for hire.

Motivation: Expand his business.

Ideals: Gifted. Flaws: Insane, Insomniac. Bonds: Poor, Attractive, Job. Occupation: Bricklayer

Voice: Whispers

Attributes [hide]

Heward Ramsey, Male Human Commoner 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 3 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 7 (-2)16 (+3) 14 (+2)11 (+0)
Skills Intimidation +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Infernal, Terran, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 50 pp. Azurite (15 gp).


Social Check DCs

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