Henry Rodney, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He wears tight fitting clothing which further accentuates his frame. His black hair, when down, is lengthy. He has gleaming, smiling amber eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is obsessed with a lost civilization.
History: Henry lived on a farm with his father, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Henry took refuge in the old dungeon and found the beat up club and armor he uses now. Due to his spouse's obsession with being a Priest they were divorced and he won custody of their daughter. He worked as a Painter, and he later adopted a second daughter.
Motivation: His relatives are trying to arrange a marriage.
Bonds: Attractive, Adventurer, Family, Nature. Occupation: Painter
Voice: Scottish accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 11 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 8 (-1) | 12 (+1) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
Possessions: 5000 sp. 1 Minor magic item.
Manfred Royston, Male Human [Permalink]
Personal [hide]
Description: This northern man wears a yellow costume with the symbols of magic on his torso. His clothes are grease stained in places. He has a long golden beard with little hanging trinkets. His otherwise smooth face is marked with small tiny scars.
Personality: Eccentric and domineering, Manfred will drive conversation. He invites people to come help in his community garden.
History: Born to a Detective, his mother struggled to pay the bills. He went to a religious school and was inspired by the priests there in charitable deeds. He used his abilities to travel the world and help people.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Extrovert, Philantrophist. Bonds: Poor, Immigrant, Religious. Occupation: Architect
Voice: Italian accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 36 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 80 pp.
Dean Harper, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears tattered old clothes and is in decent physical shape. He keeps his long blonde hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He never wears the same outfit twice, unless he absolutely has to.
History: He was born to loving parents in a slum to the east. His childhood dream was to be a Jeweler, but he was a colossal failure. He's also a talented Jeweler, but doesn't like to broadcast it.
Motivation: Expand his business.
Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Poor, Job. Occupation: Sculptor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 15 (+2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Giant, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +0
Possessions: 300 gp. 1 Minor magic item.
Anselm Colby, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a long, red cloak. He has a long silver beard with little hanging trinkets. His eyes are a pleasant green.
Personality: He never swears and excessively uses polite adverbs when speaking. He is able to fit into much smaller and tighter spaces than normal.
History: Anselm was born the youngest of three triplets. Anselm liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been saving his money to try and buy his brother's freedom.
Motivation: Regain custody of his daughter.
Ideals: Optimist, Gifted. Bonds: Family, Nature. Occupation: Blacksmith
Voice: Australian accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal, Giant, Orc
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 5000 sp. 1 Minor magic item.
Anselm Tyndall, Male Human [Permalink]
Personal [hide]
Description: Standing 6'2", this man wears a tan coat over a red low-cut shirt, and a wide-brimmed hat upon his head. His golden hair is long and unkept. His gray unseeing eyes seem to look past you.
Personality: He is calm most of the time but flees social interaction. He would rather hide behind his crafts than deal with other people.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Artistic. Flaws: Ugly, Disease, Shy. Bonds: Religious. Occupation: Bounty Hunter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 2000 sp.
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Their contribution stands as a beacon of hope for all adventurers!