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NPC Generator

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Advanced [show]


Geoffrey Skelton, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of luck around his neck, and a longsword on his belt. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has a long golden beard with little hanging trinkets. He wears crescent spectacles with a black brim.

Personality: He snorts whenever he laughs or is feeling confident. He also is a firm believer in the manly ideal.

History: Born in a small village he learned the ways of the warrior from his father. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was always very intelligent and has formed a secret society of specialists.

Motivation: He is terrified, and will act out of fear; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Impeccable. Flaws: Impulsive, Secretive, Fearful. Occupation: Brewer

Voice: Spits words with contempt

Attributes [hide]

Geoffrey Skelton, Male Human Barbarian 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 50 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)15 (+2) 10 (+0)11 (+0)
Skills Performance +3, Religion +5
Senses Passive Perception 10
Languages Common, Terran, Goblin
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 4000 sp.


Social Check DCs


Ralf Dryden, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears loose pants and a collared shirt complete with sweater beneath his coat. His golden hair is lengthy. His green eyes have a joyful gleam in them most of the time.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Ralf is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an apprentice working in his father's forge. He has since lost track of the people in his past.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Flaws: Disease. Bonds: Guardian, Family, Job. Occupation: Herbalist

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Ralf Dryden, Male Human Aristocrat 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)10 (+0) 14 (+2)15 (+2)
Skills Insight +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3100 sp. 1 Banded mail.


Social Check DCs


Clerebold Allerton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear blue clothing when he does not wear armor. He carries with him a set of clubs, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His long silver hair is drawn into a two foot long braid. His skin is flawless and his blue eyes scan people very quickly.

Personality: Confrontational and typically high on some drug or another. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born to loving parents in a slum to the south. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Clerebold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the south

Ideals: Fighting. Flaws: Addict, Antagonistic. Bonds: Attractive, Mentor, Poor. Occupation: Unemployed

Voice: Sensual and smooth

Attributes [hide]

Clerebold Allerton, Male Human Warlock 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)12 (+1) 8 (-1)17 (+3)
Skills Athletics +2, Investigation +4
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 800 gp. Tourmaline (100 gp). Alexandrite (700 gp). Silver pearl (100 gp). Eye agate (12 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Bertram Lincoln, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He sports violet clothing, slightly heavier than average wear. He is bald on top and has large black tufts of hair around his ears. He wears round tiny glasses practically rammed into his face.

Personality: He has a massive crush on the younger sibling of the Priest who has hired him part-time. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has gone from town to town working and never settling down anywhere, but has fallen for a local Shoemaker. He hasn't told them the truth, but wants to settle down with them.

Motivation: He would like to get married and retire; and he wants to get laid

Ideals: Athletic. Flaws: Ugly, Fearful. Bonds: Has a crush, Poor. Occupation: Priest

Voice: Old Prospector

Attributes [hide]

Bertram Lincoln, Male Human Aristocrat 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)11 (+0) 17 (+3)16 (+3)
Skills Arcana +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Tim Kirby, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many blue ritualistic tattoos. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is white, silky, and of moderate length. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Marry his sister to traveling adventurers; and to unite with his sister

Ideals: Gifted. Bonds: Rich, Attractive, Enemies, Religious, Family. Occupation: Barrister

Voice: Speaks in third person

Attributes [hide]

Tim Kirby, Male Human Druid 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)16 (+3) 14 (+2)9 (-1)
Skills Investigation +5, Persuasion +1
Senses Passive Perception 12
Languages Common, Draconic, Aquan, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: Just what you see.


Social Check DCs

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