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Advanced [show]


Conrad Huckabee, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His long golden hair reaches down to his waist. This hazel eyed westerner is not easily forgotten.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is able to make almost anything out of random pieces of junk.

History: Conrad hails from a village terrorized by drow. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He became a Crown-heir soon after.

Motivation: To protect his home; and many drow want him driven away

Ideals: Athletic, Gifted. Bonds: Enemies, Job, Guardian. Occupation: Crown-heir

Voice: Strong lisp

Attributes [hide]

Conrad Huckabee, Male Human Expert 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 9 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 7 (-2)9 (-1) 12 (+1)13 (+1)
Skills Perception +4, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 5000 sp. Fiery yellow corundum (500 gp). Golden yellow topaz (700 gp). Freshwater pearl (11 gp). 1 Minor magic item.


Social Check DCs


Trym Heiser, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear brown clothing when he does not wear armor. His hair, while still mostly blonde, has prominent grey streaks. His gray eyes are slightly larger than normal.

Personality: Confrontational and typically high on some drug or another. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and he doesn't get along with people that don't share his tastes

Ideals: Artistic, Impeccable. Flaws: Ugly, Addict, Antagonistic. Bonds: Adventurer. Occupation: Courier

Voice: Scandinavian accent

Attributes [hide]

Trym Heiser, Male Human Druid 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)12 (+1) 15 (+2)7 (-2)
Skills Arcana +3, Religion +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 300 gp.


Social Check DCs


Roger Quinton, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely pastel suit with green socks and a vest with buckled shoes, and carries maces. He has a golden handlebar mustache and slicked back golden hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is witty, but his monotone delivery comes off as unnerving He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Gifted from a young age, Roger studied abroad. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roger fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Doesn't want to be a Animal Trainer and was forced into it by his family; and to reunite with his absent mother

Ideals: Fighting, Joker, Gifted. Flaws: Forgetful. Bonds: Family. Occupation: Animal Trainer

Voice: Shortens vowels

Attributes [hide]

Roger Quinton, Male Human Bard 7
Medium (6'2") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 48 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)15 (+2) 15 (+2)12 (+1)
Skills Persuasion +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Sylvan, Draconic
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 800 gp. Malachite (13 gp). Amber (120 gp).


Social Check DCs


Simon Deighton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a brown armored body suit, with a simple white line shooting up and back down. He wears a colorful flower in his silver hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Simon grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion

Ideals: Opinionated. Flaws: Addict. Bonds: Attractive, Adventurer. Occupation: Sage

Voice: Forgets to breathe while speaking

Attributes [hide]

Simon Deighton, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 16 (+3)10 (+0) 10 (+0)13 (+1)
Skills Insight +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 2300 sp.


Social Check DCs


Dustin Sherwood, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the sun god around his neck, and a mace on his belt. He has done his best to style his white hair to look like a famous performer. His face is scarred and worn.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Dustin was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. He has since lost track of the people in his past.

Motivation: Wants to raise his children well; and regain custody of his daughter

Ideals: Fighting. Flaws: Ugly, Disease, Secretive. Bonds: Family. Occupation: Adventurer

Voice: Sensual and smooth

Attributes [hide]

Dustin Sherwood, Male Human Barbarian 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 22 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 11 (+0)13 (+1) 12 (+1)13 (+1)
Skills Athletics +0, Religion +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +3

Possessions: 80 pp. 1 Minor magic item.


Social Check DCs

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