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NPC Generator

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Advanced [show]


Tim Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His golden hair is smooth and relatively long. His eyes are a pleasant gray.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does not trust anyone and sleeps with one eye open.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. After a long history of fighting, Tim and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to get a good night's sleep

Ideals: Entrepeneur, Artistic, Gifted. Flaws: Antagonistic, Insomniac. Occupation: Servant

Voice: Australian accent

Attributes [hide]

Tim Mitchell, Male Human Barbarian 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 34 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 9 (-1)16 (+3) 13 (+1)17 (+3)
Skills Religion +5, Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Terran, Elven, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 21000 sp. Red spinel (120 gp). Tourmaline (120 gp). Red spinel (120 gp). Eye agate (12 gp).


Social Check DCs


Gerard Garrick, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears just a pastel suit. He wears his white hair up in a very large beehive style do. His fair skin shows little sign of his aristocratic breeding.

Personality: He is irascible and easily irritated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He got into the Bricklayer business at a young age. He has chosen to use the inheritance that was left to him frivolously. He has dedicated himself to building a better trade route.

Motivation: He is greedy; and to reunite with his old friends

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Job, Rich. Occupation: Bricklayer

Voice: Sounds elderly

Attributes [hide]

Gerard Garrick, Male Human Aristocrat 8
Medium (5'11") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 66 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)6 (-2) 10 (+0)13 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Rutland, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a tan coat over a blue low-cut shirt, and a small hat upon his head. His hair is golden and very short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He would rather hide behind his crafts than deal with other people.

History: The child of a Dyer, who enjoyed hunting, Gerald was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gerald took refuge in the large cave and found the beat up kukri and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: Marry his sister to traveling adventurers.

Ideals: Disciplined, Artistic. Flaws: Insane, Shy. Bonds: Nature. Occupation: Slave Trader

Voice: Scottish accent

Attributes [hide]

Gerald Rutland, Male Human Wizard 7
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 33 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)14 (+2) 13 (+1)12 (+1)
Skills Acrobatics +3, Religion +5
Senses Passive Perception 11
Languages Common, Infernal, Aquan
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344321

Possessions: 300 gp.


Social Check DCs


Wymar Abram, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a worn and beaten armor. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to make people angry or surprised. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a poor family in the city he treasured whatever gifts he got. Through the years after Wymar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Wymar's mother didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Ugly, Insane, Antagonistic. Bonds: Poor. Occupation: Ploughman

Voice: Soft and mumbly

Attributes [hide]

Wymar Abram, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)8 (-1) 17 (+3)8 (-1)
Skills Insight +5, Intimidation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Dean Melancon, Male Human [Permalink]

Personal [hide]

Description: He wears a brown collared shirt and grey pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He is physically well-built. His tied-back hair is chestnut. His eyes are violet and catlike.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Sold as a small child to a slaver, Dean was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. He then took over the family business and is one of the better Animal Trainer for hire.

Motivation: Wants his loneliness to end; and he is unsatisfied with his job

Ideals: Opinionated. Bonds: Job, Mentor, Adventurer, Has a crush. Occupation: Animal Trainer

Voice: Soft and mumbly

Attributes [hide]

Dean Melancon, Male Human Aristocrat 6
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 27 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 8 (-1)12 (+1) 10 (+0)14 (+2)
Skills History +4
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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