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NPC Generator

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Advanced [show]


Anselm Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He wears a white vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his white boots flare out at the collars. He carries with him a set of hand crossbows on his belt, each one with a aquamarine on the hilt. His brown hair is cut jaggedly and amateurishly. His green eyes dart from person to person.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Gifted from a young age, Anselm studied abroad. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Fighting, Gifted. Flaws: Shy, Fearful. Bonds: Adventurer. Occupation: Cook

Voice: Dark and ominous

Attributes [hide]

Anselm Eastaughffe, Male Human Cleric 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 46 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)11 (+0) 12 (+1)12 (+1)
Skills Nature +3, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 800 gp. Deep green spinel (120 gp). Freshwater pearl (11 gp). Banded agate (11 gp). Moss agate (11 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Wellington, Male Human [Permalink]

Personal [hide]

Description: This man wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and sports empty pouches on his belt. He is bald on top and has large silver tufts of hair around his ears. He has brown eyes and a blue hat with a white feather.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: The child of a Mason, who enjoyed hunting, Shane was taken on many hunting expeditions. His childhood dream was to be a Mason, but he was a colossal failure. He then took over the family business and is one of the better Painter for hire.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job, Nature. Occupation: Painter

Voice: Excited and jittery

Attributes [hide]

Shane Wellington, Male Human Commoner 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)15 (+2) 14 (+2)14 (+2)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 12
Languages Common, Ignan, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Manfred Stanford, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a black armored body suit, with a simple yellow line shooting up and back down. His long red hair is drawn into a two foot long braid. His eyes are gray and catlike.

Personality: He has always had a great fascination with Human culture. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Manfred was raised in a hard working conservative environment. He dropped out of school before completing his studies. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: A strong sense of loyalty to Human people.

Ideals: Logical. Flaws: Racist. Bonds: Job, Enemies. Occupation: Bounty Hunter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Manfred Stanford, Male Human Aristocrat 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)15 (+2) 18 (+4)12 (+1)
Skills Arcana +4, Athletics +1
Senses Passive Perception 14
Languages Common, Gnome, Elven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 9000 sp. 1 Minor magic item.


Social Check DCs


Alexandre Badger, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He tends to wear a large red jacket. His whole body is exceptionally muscular. His golden hair is cut short. His eyes are gray and beady.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He works hard and plays hard.

History: He was raised by priests from a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His religion dominates his actions.

Flaws: Ugly, Shy, Hedonist. Bonds: Immigrant, Religious, Mentor. Occupation: Laborer

Voice: Thin and wheezing

Attributes [hide]

Alexandre Badger, Male Human Expert 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 8 (-1)17 (+3) 10 (+0)10 (+0)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Abyssal, Halfling, Ignan
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2

Possessions: 300 gp. Black pearl (500 gp). Violet garnet (500 gp). 1 Minor magic item.


Social Check DCs


Balimaar Southey, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a blue and grey robe with the hood down. He has a long chestnut beard with little hanging trinkets. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to make people angry or surprised. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: The child of a Architect, who enjoyed hunting, Balimaar was taken on many hunting expeditions. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's attracted to the PC; and he would like to get married and retire

Flaws: Antagonistic, Shy, Ugly. Bonds: Nature, Has a crush. Occupation: Soapmaker

Voice: Speaks in third person

Attributes [hide]

Balimaar Southey, Male Human Monk 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)13 (+1) 18 (+4)16 (+3)
Skills Arcana +3, Nature +3
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. Carved bone or ivory statuette (20 gp). Silver comb with moonstones (400 gp). Silver comb with moonstones (400 gp).


Social Check DCs

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