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Advanced [show]


Shane Blyth, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a tan shirt with thin violet vertical stripes and grey pants. He keeps his black hair in a pixie cut. He wears crescent spectacles with a black brim.

Personality: He does not believe in betrayal or weakness as things to be tolerated. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: When he was but 5 years old his parents immigrated from the south. A few years later when the east was not economically sound they moved to his current location. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Justice. Bonds: Has a crush, Adventurer, Immigrant. Occupation: Weaver

Voice: Uses sign language

Attributes [hide]

Shane Blyth, Male Human Ranger 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 52 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 18 (+4)9 (-1) 15 (+2)9 (-1)
Skills Athletics +5, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 30000 cp.


Social Check DCs


William Graeme, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'1" and is generally shirtless and showing off his tattooed chest. He sports a flattop hair cut. His amber eyes are slightly larger than normal.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: William was raised in a hard working conservative environment. When William reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. In the meantime he has taken over work as a Scribe and occasionally as a mercenary.

Motivation: A need for knowledge about a nearby landmark; and wants a kiss

Flaws: Ugly. Bonds: Job, Military, Adventurer, Has a crush. Occupation: Scribe

Voice: Sighs a lot, exhausted

Attributes [hide]

William Graeme, Male Human Warlock 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)14 (+2) 13 (+1)16 (+3)
Skills Nature +5, Stealth +5
Senses Passive Perception 11
Languages Common, Druidic, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 30000 cp.


Social Check DCs


Adam Bentham, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many blue ritualistic tattoos. He dresses in collared shirts and wears a proper scarf over his head. He has dyed his greying red hair a little too much giving a sharp red color. He is baby faced.

Personality: This man loves singing and to teach people singing more than just about anything. He is able to make almost anything out of random pieces of junk.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Dilettante hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Artistic, Gifted. Flaws: Secretive, Depressed. Bonds: Poor. Occupation: Dilettante

Voice: Booming voice

Attributes [hide]

Adam Bentham, Male Human Commoner 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 18 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)5 (-3) 15 (+2)14 (+2)
Skills Acrobatics +6, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +5

Possessions: 1000 sp. Deep blue spinel (1400 gp). Rhodochrosite (7 gp). Citrine (20 gp). Deep blue spinel (1400 gp).


Social Check DCs


Bernard Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a small bristly mustache and wavy chestnut hair. His thin eyebrows rest above his beady brown eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He always tries to repair and not replace. It was this mentality that drove him into the Ruler business.

History: He was born a particularly ugly child, much to the horror of his parents. His mother was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Persistence. Flaws: Ugly, Antagonistic, Depressed. Bonds: Poor. Occupation: Ruler

Voice: Sounds elderly

Attributes [hide]

Bernard Beckwith, Male Human Warrior 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 58 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)12 (+1) 18 (+4)11 (+0)
Skills Intimidation +3, Investigation +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 4000 sp. Sardonyx (20 gp).


Social Check DCs


Don Livingstone, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tattered old clothes. He wears his auburn hair up in a very large beehive style do. His eyes, though not visible through his cowl, are violet.

Personality: Cocky and sure of himself, he believes he is the best Detective born in the past three hundred years. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He has had some formal writing training, and achieved minor success. He became a Detective soon after.

Motivation: He's repulsed by the PC; and balancing his hectic life and new detective responsibilities is difficult

Ideals: Extrovert, Artistic. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Detective

Voice: Slurs words

Attributes [hide]

Don Livingstone, Male Human Rogue 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)5 (-3) 13 (+1)12 (+1)
Skills Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 200 gp. Banded agate (7 gp). 4 Holy water. 2 Antitoxin. 4 Smokesticks. 4 Smokesticks.


Social Check DCs

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