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NPC Generator

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Advanced [show]


Gunter Bentham, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a blue small hat and blue clothes. He has white hair. He wears crescent spectacles with a black brim.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a wizard, Gunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A freak accident while working with his Unemployed mother left him crippled. He has since lost track of the people in his past.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he wants revenge against brigands

Ideals: Athletic. Flaws: Antagonistic, Disease. Bonds: Mentor, Family, Enemies. Occupation: Seamstress

Voice: American accent

Attributes [hide]

Gunter Bentham, Male Human Wizard 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)14 (+2) 9 (-1)13 (+1)
Skills Investigation +4, Performance +3
Senses Passive Perception 9
Languages Common, Druidic, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 300 gp. Silver pearl (130 gp). Jade (130 gp). Red spinel (130 gp). 1 Banded mail.


Social Check DCs


Odo Vance, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He wears a green wide-brimmed hat and green clothes. He has styled his golden hair well, parting it to the right. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: While he acts the brute, he is far gentler than he would appear. He is frequently practicing swordplay.

History: Born in a small village he learned the ways of the warrior from his father. As a young adult he joined a group advocating for an improvement in Human conditions. He moves from town to town, unable to find a place to settle.

Motivation: An old rival family wants him found; and human compassion

Ideals: Fighting. Flaws: Racist. Bonds: Military, Immigrant, Family. Occupation: Doctor

Voice: Sore throat, cough

Attributes [hide]

Odo Vance, Male Human Cleric 7
Medium (6'2") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 54 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)12 (+1) 16 (+3)12 (+1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146432100

Possessions: 70 pp. Obsidian (16 gp). Freshwater pearl (16 gp). Blue sapphire (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dean Hadlee, Male Human [Permalink]

Personal [hide]

Description: 6'1" and lanky with angular features, he is an attractive figure. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bow, but if one is not available he will default to his rapier. His brown hair is drawn into a tight pony tail with a dagger scrunchie. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Dean lived on a farm with his father, near the main road leading to a nearby town. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Due to his spouse's obsession with being a Barkeep they were divorced and he won custody of their daughter. He worked as a Ploughman, and he later adopted a second daughter.

Motivation: Doesn't want to be a Ploughman and was forced into it by his family.

Ideals: Optimist, Extrovert. Bonds: Attractive, Family. Occupation: Ploughman

Voice: Excited and jittery

Attributes [hide]

Dean Hadlee, Male Human Barbarian 7
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 76 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)14 (+2) 10 (+0)17 (+3)
Skills Animal Handling +3, Investigation +5
Senses Passive Perception 10
Languages Common, Ignan, Undercommon
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: Onyx (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Stratford, Male Human [Permalink]

Personal [hide]

Description: Standing 5'0", this man is wearing the road beaten gear of a warrior. His chestnut hair is cut short with large spiked bangs in the front. His eyes are brown and catlike.

Personality: This man loves poetry and to teach people poetry more than just about anything. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Rolf was born in the north. At a young age he loved to build and create. His family was turned out during the war. He and his family wandered north to less war torn lands. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Artistic, Persistence. Flaws: Impulsive, PTSD. Bonds: Religious. Occupation: Soapmaker

Voice: Slow speaker

Attributes [hide]

Rolf Stratford, Male Human Ranger 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)18 (+4) 11 (+0)8 (-1)
Skills Athletics +3, Deception +2
Senses Passive Perception 10
Languages Common, Undercommon, Gnome, Abyssal, Druidic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Tim Burton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is generally well dressed albeit a few years behind the times. His hair is auburn and curly. He wears crescent spectacles with a black brim.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Tim enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to loving parents in a slum to the north. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Persistence. Flaws: Hedonist. Bonds: Attractive, Poor, Religious. Occupation: Masseuse

Voice: Sore throat, cough

Attributes [hide]

Tim Burton, Male Human Aristocrat 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)14 (+2) 10 (+0)10 (+0)
Skills Arcana +4, Athletics +4
Senses Passive Perception 10
Languages Common, Undercommon, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: Brown-green garnet (50 gp). Eye agate (6 gp). Deep green spinel (50 gp).


Social Check DCs

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