Aldous Southey, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears a tight fitting brown shirt and pants, marred by beers. His white hair is greying along the sides and has receded to reveal a widow's peak. He has several tiny amethyst earrings on each ear.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a great chef.
History: He was born in the east, but his parents moved at a very young age to the west. Aldous was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Shepherd. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it.
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Rich, Immigrant. Occupation: Shepherd
Voice: Old Prospector
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 20 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3
Possessions: 1000 sp.
Conrad Hornsby, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who dresses well, wearing grey shirts, loose pants, and blazers most of the time. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes peer out from beneath his Stetson grey hat.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: His father raised him in a mountain cabin. Conrad liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has gone from town to town working and never settling down anywhere, but has fallen for a local Miner. He hasn't told them the truth, but wants to settle down with them.
Motivation: Meet up once more with his childhood friend; and he's in love
Ideals: Optimist. Bonds: Attractive, Has a crush, Adventurer, Nature. Occupation: Servant
Voice: Dark and ominous
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 29 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 18 (+4) | 10 (+0) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 2100 sp. 1 Half-Plate.
Hubert Darby, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is wearing a long, grey cloak. He keeps his long auburn hair kept up in a rat tail. He has a dull look in his green eyes.
Personality: He acts crazy and hedonistic. As long as the job gets done he does not care how it got done.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Professionalism, Gifted. Flaws: Hedonist, Disease. Bonds: Adventurer. Occupation: Bookbinder
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 14 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 200 gp. Star rose quartz (60 gp).
Gerald Stansfield, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of amethyst and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a moderate pudge and is not very fit. His red hair is cut jaggedly and amateurishly. He wears an eyepatch.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He plays an instrument quite well.
History: He was born blind and as such lacked many opportunities for work. A gypsy cursed him at a young age, leading to his ugly appearance. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Joker, Artistic. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Shepherd
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 100 gp. Blue star sapphire (800 gp). Golden yellow topaz (300 gp). Chrysoberyl (140 gp). 1 Minor magic item.
Solomon Shirley, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fighting clothing, which leaves very little to the imagination. He keeps his long golden hair kept up in a rat tail. He has amber eyes and a tan hat with a white feather.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does not trust anyone and sleeps with one eye open.
History: A powerful necromancer made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Shy, Insomniac. Bonds: Mentor. Occupation: Locksmith
Voice: Old thin voice
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 32 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 15 (+2) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
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