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Advanced [show]


Thomas Middleton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a lot of dark rich colors, with gold accents. His hair is always cut to a buzz. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother was a soldier and died while he was still young. Thomas was left his mother's suit of armor and trained in its use and care. Due to his spouse's obsession with being a Carter they were divorced and he won custody of their son. He worked as a Mercenary, and he later adopted a second son.

Motivation: Wants to raise his children well; and marry his brother to traveling adventurers

Ideals: Fighting, Gifted. Bonds: Attractive, Family, Military. Occupation: Mercenary

Voice: Rolls R's

Attributes [hide]

Thomas Middleton, Male Human Expert 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 14 (+2)9 (-1) 14 (+2)16 (+3)
Skills Persuasion +5, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 600 sp.


Social Check DCs


Kody Ainsley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears rags and sports a simple walking cane. His brown hair is styled in orderly dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born a particularly ugly child, much to the horror of his parents. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Philantrophist. Flaws: Insomniac, Ugly. Bonds: Poor, Job, Immigrant. Occupation: Healer

Voice: Laughs frequently while speaking

Attributes [hide]

Kody Ainsley, Male Human Wizard 7
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 23 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)16 (+3) 12 (+1)16 (+3)
Skills Nature +6
Senses Passive Perception 11
Languages Common, Aquan, Gnome, Halfling
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144432100

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Walcott, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a tan poncho over his likewise colored trousers and shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. He has no hair. He wears round tiny glasses practically rammed into his face.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is greedy; and he is compelled to act according to his religious beliefs

Flaws: Ugly. Bonds: Job, Religious, Adventurer, Rich. Occupation: Sage

Voice: Smooth and feminine

Attributes [hide]

Randal Walcott, Male Human Wizard 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 30 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)11 (+0) 16 (+3)17 (+3)
Skills Animal Handling +6, Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Alex Pickering, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has golden hair. His blue eyes dart from person to person.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He served in the navy to pay for his family's outstanding loans. When Alex reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has dedicated himself to building a better kind of golem.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer, Military. Occupation: Mayor

Voice: Squeaky

Attributes [hide]

Alex Pickering, Male Human Adept 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)13 (+1) 15 (+2)15 (+2)
Skills Arcana +4, Deception +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13321000

Possessions: 400 gp.


Social Check DCs


John Elton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a well pressed and immaculate suit (or dress). His hair is black and very short. His face is scarred and worn.

Personality: He loves telling others what to do and how they should feel about things. He misses his home and complains about the freezing weather, even in summer.

History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. John took refuge in the ruined castle and found the beat up rapier and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Opinionated. Flaws: Ugly. Bonds: Immigrant, Rich, Nature. Occupation: Courier

Voice: Indian accent

Attributes [hide]

John Elton, Male Human Paladin 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)13 (+1) 14 (+2)13 (+1)
Skills Athletics +2, Performance +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp.


Social Check DCs

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