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NPC Generator

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Advanced [show]


Godfrey Everly, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a weathered and beat up set of banded mail beneath an oversized grey coat. He has dyed his greying red hair a little too much giving a sharp red color. He has gleaming, smiling gray eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Joker, Philantrophist. Bonds: Religious, Rich. Occupation: Bellfounder

Voice: Speaks fast with a slight lisp

Attributes [hide]

Godfrey Everly, Male Human Bard 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)14 (+2) 18 (+4)11 (+0)
Skills Insight +6, Persuasion +2
Senses Passive Perception 14
Languages Common, Auran, Celestial
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 600 gp.


Social Check DCs


Dean Soames, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'4" and wears clothing that is held on in multiple layers but all of it is in poor condition. His left hand appears badly burned and disfigured. He keeps his blonde hair in a flapper bob. His fair skin shows little sign of his aristocratic breeding.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is frequently practicing swordplay.

History: Dean was born with his father's beautiful face. When Dean reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has recently gotten a pet goose that steals things from people.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Passionate. Bonds: Poor, Attractive, Military. Occupation: Mercenary

Voice: Nasally tone

Attributes [hide]

Dean Soames, Male Human Aristocrat 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 45 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)15 (+2) 14 (+2)9 (-1)
Skills Athletics +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Sylvan, Gnome
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +6

Possessions: 500 gp.


Social Check DCs


Reynard Redfield, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a well pressed and immaculate suit (or dress). He has shaved his head bald. He is very pretty but has cold, dead eyes.

Personality: A deeply religious man he believes everything happens for a reason. He is skeptical of what others tell him and is slow to trust.

History: Reynard was raised in a hard working conservative environment. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's also a talented Dyer, but doesn't like to broadcast it.

Motivation: He is compelled to act according to his religious beliefs; and further expansion of business

Flaws: Shy. Bonds: Attractive, Religious, Job, Mentor. Occupation: Doctor

Voice: Smooth and feminine

Attributes [hide]

Reynard Redfield, Male Human Sorcerer 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 15 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)8 (-1) 10 (+0)17 (+3)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp.


Social Check DCs


Gerard Blythe, Male Human [Permalink]

Personal [hide]

Description: 6'6" and lanky with angular features, he is an attractive figure. He wears long strands of aquamarine and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has done his best to style his brown hair to look like a famous performer. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He comes from a rich northern family. He struck it rich when he found rare goods in large quantities. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Joker, Justice, Logical. Bonds: Rich, Attractive. Occupation: Interpreter

Voice: Deep voice with rolling R's

Attributes [hide]

Gerard Blythe, Male Human Cleric 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)8 (-1) 15 (+2)14 (+2)
Skills Acrobatics +2, Deception +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 300 gp.


Social Check DCs


Alex Compton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many white ritualistic tattoos. He wears a worn and beaten armor. His black hair is greying along the sides and has receded to reveal a widow's peak. He tend to wears goggles to shield his eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the west his family was never financially stable. He worked as a nervous Layabout and found it very stressful. He left for the west, certain he would find work there.

Motivation: Regain custody of his daughter; and further expansion of business

Ideals: Gifted. Bonds: Job, Poor, Immigrant, Family. Occupation: Layabout

Voice: Speaks like tongue is numb

Attributes [hide]

Alex Compton, Male Human Ranger 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 48 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 18 (+4)9 (-1) 14 (+2)16 (+3)
Skills Animal Handling +5, Persuasion +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1 Masterwork Musical instrument. 1 Good lock. 1 Climber’s kit. 1 Silver holy symbol.


Social Check DCs

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