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NPC Generator

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Advanced [show]


Kody Allerton, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. He wears his hair in dreadlocks. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He dislikes all the random violence that takes place in the south. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a pair of adventurers, Kody grew up listening to his father's many stories. He went to a religious school and was inspired by the priests there in charitable deeds. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Pacifist, Gifted. Bonds: Attractive, Adventurer, Religious. Occupation: Bowyer

Voice: growls and snarls, animalistic

Attributes [hide]

Kody Allerton, Male Human Barbarian 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 26 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)10 (+0) 15 (+2)16 (+3)
Skills Arcana +3, Deception +6
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Guy Hamilton, Male Human [Permalink]

Personal [hide]

Description: This man wears a lot of dark rich colors, with gold accents. He is muscular with a powerful set of arms. His brown hair is cut short with large spiked bangs in the front. His otherwise smooth face is marked with small tiny scars.

Personality: He exudes charisma. He is a tour de force of persuasion. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born on a small isolated farm. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Gardener job and began his own company from there.

Motivation: He's attracted to the PC; and to be a ruler again

Ideals: Fighting. Bonds: Attractive, Nature, Job, Has a crush. Occupation: Gardener

Voice: growls and snarls, animalistic

Attributes [hide]

Guy Hamilton, Male Human Bard 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)10 (+0) 14 (+2)9 (-1)
Skills Arcana +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 sp. 4 Antitoxin. 2 Tanglefoot bags.


Social Check DCs


Shane Gyula, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has done his best to style his silver hair to look like a famous performer. He wears large thick round spectacles.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Shane hails from a village terrorized by drow. He was an athlete and attended two major summer competitions. He never won. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's looking for his big break; and wants to work out more often

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Enemies, Adventurer. Occupation: Sage

Voice: Draws out vowels

Attributes [hide]

Shane Gyula, Male Human Cleric 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)15 (+2) 8 (-1)12 (+1)
Skills Insight +1, Persuasion +3
Senses Passive Perception 9
Languages Common, Goblin, Halfling
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Old masterpiece painting (800 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (60 gp). A roughly beaten golden orb (170 gp). 1 Minor magic item.


Social Check DCs


Conrad Kimberley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a black vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his black boots flare out at the collars. His hair is short and chestnut. He wears crescent spectacles with a black brim.

Personality: He speaks before he thinks and is too direct. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Conrad hails from a village terrorized by goblins. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: Sabotage a competitor; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Athletic. Flaws: Impulsive. Bonds: Job, Enemies, Rich. Occupation: Weaver

Voice: Sensual and smooth

Attributes [hide]

Conrad Kimberley, Male Human Adept 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)11 (+0) 11 (+0)14 (+2)
Skills Investigation +3, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 1000 sp.


Social Check DCs


Gunter Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and has a large brown mantle and cape that has been intricately interwoven into his green robe. He wears his hair in dreadlocks. His thin eyebrows rest above his beady green eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Gunter enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a poor family in the city he treasured whatever gifts he got. He was taken as a slave by a traveling circus and forced to perform After months of barely getting by, Gunter managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He is currently in port desperately looking for someone to get him out; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Opinionated. Flaws: Ugly, Hedonist. Bonds: Poor, Slave. Occupation: Junk Dealer

Voice: Low and grunting

Attributes [hide]

Gunter Mitchell, Male Human Adept 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 17 (+3)15 (+2) 16 (+3)12 (+1)
Skills Insight +5
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 100 gp. Brass mug with jade inlays (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Gold and topaz bottle stopper cork (300 gp).


Social Check DCs

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