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NPC Generator

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Advanced [show]


Arnold Heiser, Male Human [Permalink]

Personal [hide]

Description: 5'4" and muscular, this northern man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His auburn hair is lengthy and is close to two feet long. His blue eyes peer out from beneath his Stetson black hat.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He never wears the same outfit twice, unless he absolutely has to.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to work out more often.

Ideals: Entrepeneur, Athletic, Artistic. Bonds: Guardian, Slave. Occupation: Junk Dealer

Voice: Nasally tone

Attributes [hide]

Arnold Heiser, Male Human Ranger 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 10 (+0)7 (-2) 13 (+1)7 (-2)
Skills Medicine +3, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 400 gp. Peridot (50 gp). Obsidian (12 gp). White pearl (150 gp). 1 Half-Plate. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Trym Birkenhead, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'2" and wears suspenders and tan workpants. His shirt is black, and he wears a heavy tan leather apron most of the time. His brown hair, when down, is lengthy. His eyes are green and catlike.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a Weaver, his father struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Ideals: Fighting, Persistence. Bonds: Religious, Poor, Family. Occupation: Bellfounder

Voice: Sleepy voice

Attributes [hide]

Trym Birkenhead, Male Human Barbarian 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 14
Hit Points 49 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 16 (+3)17 (+3) 16 (+3)11 (+0)
Skills Insight +6, Performance +3
Senses Passive Perception 13
Languages Common, Abyssal, Gnome, Infernal
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4

Possessions: 60 pp. Chalcedony (30 gp). Golden yellow topaz (500 gp). Rock crystal (30 gp).


Social Check DCs


Ernest Mitchell, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a small bristly mustache and wavy black hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He got into the Herbalist business at a young age. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now owns his own business.

Motivation: Several ex partners dislike his way of doing things and want revenge; and expand his business

Ideals: Philantrophist. Bonds: Attractive, Job, Military, Enemies. Occupation: Herbalist

Voice: Jamaican accent

Attributes [hide]

Ernest Mitchell, Male Human Warrior 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)14 (+2) 14 (+2)16 (+3)
Skills Medicine +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Orc, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


William Acton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is renowned for his bright tan suits and hats and is in decent physical shape. His golden hair is cut jaggedly and amateurishly. He has a dull look in his violet eyes.

Personality: A skeptical and narcissistic man, William's first love is himself. His second love is also himself. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He got into the Dilettante business at a young age. In his 18th year, his parents were killed by a orcs raid, leaving William alone in the world. After a stint in an orphanage, he was adopted. He has worked as a Dilettante like his mother before him.

Motivation: A need for knowledge about a nearby landmark; and several ex partners dislike his way of doing things and want revenge

Ideals: Impeccable, Joker. Bonds: Job, Enemies, Adventurer. Occupation: Dilettante

Voice: Soft and mumbly

Attributes [hide]

William Acton, Male Human Bard 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 17 (+3)10 (+0) 14 (+2)18 (+4)
Skills Investigation +2, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 24000 sp.


Social Check DCs


Conrad Clayton, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a butterfly on it. He has wavy black hair. He has blue eyes.

Personality: Conrad is depressed about a lot of things. He tends to be a nihilist. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Conrad was born in the west. At a young age he loved to build and create. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He loathes his own lifestyle; and money/treasure

Ideals: Persistence. Flaws: Depressed, Antagonistic. Bonds: Rich. Occupation: Bather

Voice: Raspy

Attributes [hide]

Conrad Clayton, Male Human Ranger 7
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 47 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)11 (+0) 14 (+2)10 (+0)
Skills Deception +3, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1200 gp.


Social Check DCs

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