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Advanced [show]


Gilbert Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a lot of dark rich colors, with gold accents. His white hair is knotted and matted. His eyes are hazel and he is always smoking a pipe.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is lazy and tries to find solutions quickly.

History: He was born to loving parents in a slum to the west. Through the years after Gilbert was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Gilbert's mother didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Antagonistic, Lazy. Bonds: Attractive, Poor. Occupation: Mortician

Voice: Pronounces O like U

Attributes [hide]

Gilbert Winterbourne, Male Human Cleric 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)14 (+2) 14 (+2)14 (+2)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Elven, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 40000 cp. Golden pearl (50 gp). Black pearl (500 gp). Banded agate (4 gp). 1 Minor magic item.


Social Check DCs


Wymar Marleigh, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears bulky tan painted plate armor. His blonde hair is slicked back into a classic pompadour. His amber eyes lackadaisically let the world flow into them.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is able to fit into much smaller and tighter spaces than normal.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. After coming to the age of reason, Wymar took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He has a crush on the local Spy; and to settle down with his crush

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, In love, Has a crush. Occupation: Navigator

Voice: Squeaky

Attributes [hide]

Wymar Marleigh, Male Human Paladin 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)18 (+4) 10 (+0)14 (+2)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Auran, Dwarven, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 18000 cp. Jade (140 gp). Zircon (70 gp). Red-brown spinel (140 gp).


Social Check DCs


Henry Blakely, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a well pressed and immaculate suit (or dress). His hair is black and curly. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wishes to resurrect an old love.

Flaws: Addict, Antagonistic, Forgetful. Bonds: Military. Occupation: Map Maker

Voice: pre-pubescent

Attributes [hide]

Henry Blakely, Male Human Monk 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 10 (+0)11 (+0) 12 (+1)12 (+1)
Skills Deception +3, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 400 gp.


Social Check DCs


Ernest Addington, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears tight fighting clothing, which leaves very little to the imagination. He has styled his silver hair well, parting it to the left. He is baby faced.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is obsessed with his god.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He hasn't been sleeping well lately.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Fighting. Flaws: Ugly, Disease, Insomniac. Bonds: Religious. Occupation: Guard

Voice: pre-pubescent

Attributes [hide]

Ernest Addington, Male Human Aristocrat 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 15 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)11 (+0) 16 (+3)15 (+2)
Skills Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 300 gp. Deep blue spinel (200 gp). 1 Minor magic item.


Social Check DCs


Alexandre Garfield, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a well pressed and immaculate suit (or dress). His black hair is matted, messy, and big. His eyes are green and he is always smoking a pipe.

Personality: He is very quiet and rarely speaks above a whisper. He does not trust anyone and sleeps with one eye open.

History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Alexandre was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and he wants nothing more than to rejoin the army

Flaws: Ugly, Shy, Insomniac. Bonds: Military. Occupation: Tailor

Voice: Dutch accent

Attributes [hide]

Alexandre Garfield, Male Human Barbarian 7
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 46 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 8 (-1)12 (+1) 7 (-2)14 (+2)
Skills Religion +4, Sleight of Hand +2
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1

Possessions: 1100 gp. Emerald (1400 gp).


Social Check DCs

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