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NPC Generator

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Advanced [show]


Trey Harlow, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a custom-built plate barding that's adorned with brown lining and desert motifs. His hair is red and curly. He has hazel eyes and a brown hat with a green feather.

Personality: Trey wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Server arts, while his father instructed him in etiquette, music and courtly manner. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: A need for knowledge about a nearby landmark; and sabotage a competitor

Ideals: Disciplined. Bonds: Adventurer, Rich, Religious, Job. Occupation: Server

Voice: Excited and jittery

Attributes [hide]

Trey Harlow, Male Human Barbarian 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 50 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)16 (+3) 13 (+1)19 (+4)
Skills Insight +4, Nature +6
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: Aquamarine (1000 gp).


Social Check DCs


Solomon Graeme, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears silk and lounges about seductively. He has moderate length chestnut hair. He has a dull look in his hazel eyes.

Personality: Aggressive, abrasive, and angry, Solomon embodies much of what other species detest in the Humans. He does not believe in violence as a means to an end. He is a dedicated Layabout but believes his peers are too gung-ho.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, Solomon and his spouse have recently divorced.

Motivation: He is content.

Ideals: Pacifist. Flaws: Antagonistic, Mundane. Bonds: Attractive, Military. Occupation: Layabout

Voice: Spits and sputters

Attributes [hide]

Solomon Graeme, Male Human Wizard 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)7 (-2) 9 (-1)9 (-1)
Skills Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dean Stapleton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a robe, a symbol of magic around his neck, and a shortspear on his belt. His long golden hair is drawn into a two foot long braid. His skin is flawless and his violet eyes scan people very quickly.

Personality: Dean is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He misses his home and complains about the freezing weather, even in summer.

History: He was born to loving parents in a slum to the north. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dean fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to end his boredom

Ideals: Fighting, Extrovert. Bonds: Poor, Attractive, Immigrant. Occupation: Sculptor

Voice: Sighs a lot, exhausted

Attributes [hide]

Dean Stapleton, Male Human Druid 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)14 (+2) 16 (+3)12 (+1)
Skills Animal Handling +6, Athletics +4
Senses Passive Perception 13
Languages Common, Abyssal, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 5000 sp. Chalcedony (60 gp). Freshwater pearl (5 gp). Amber (130 gp). Amber (130 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raymond Addington, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and tends to wear a large pastel jacket. His blonde hair is braided into rings. His blue eyes are passionate and lively.

Personality: He will rave to anyone who will listen. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Gifted from a young age, Raymond studied abroad. His parents enrolled him in a Warlock school at a young age so that he could practice his psionic talents. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Raymond was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: An old rival family wants him found; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Athletic, Gifted. Flaws: Insane, Forgetful. Bonds: Enemies, Family. Occupation: Shoemaker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Raymond Addington, Male Human Warlock 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)12 (+1) 13 (+1)13 (+1)
Skills Arcana +4, Insight +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 4000 sp. Golden yellow topaz (800 gp). Citrine (80 gp). Fiery yellow corundum (400 gp). Tiger eye turquoise (4 gp).


Social Check DCs


Guy Wharton, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears green leather gloves, a green jacket, and tight pants. With bright black hair and a scraggly beard. His ears are large.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is able to make almost anything out of random pieces of junk.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He inherited the family business which he has now maintained for 14 years.

Motivation: He is greedy.

Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Job, Rich. Occupation: Mason

Voice: Creaky witch voice

Attributes [hide]

Guy Wharton, Male Human Ranger 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)13 (+1) 18 (+4)8 (-1)
Skills Athletics +4, Performance +1
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 gp.


Social Check DCs

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