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NPC Generator

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Advanced [show]


Gilbert Tatum, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a brown shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He has a red handlebar mustache and slicked back red hair. He wears crescent spectacles with a black brim.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in a small plains village. He was an athlete and attended two major summer competitions. He never won. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Doesn't want to be a Soapmaker and was forced into it by his family; and obtaining odd cultural human artifacts is his passion

Ideals: Philantrophist, Athletic. Bonds: Adventurer, Nature, Family. Occupation: Soapmaker

Voice: Cold and demanding tone

Attributes [hide]

Gilbert Tatum, Male Human Fighter 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)12 (+1) 15 (+2)10 (+0)
Skills Deception +2, Investigation +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Drogo Ogden, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he tends to wear a large brown jacket. His long blonde hair is drawn into a two foot long braid. His fierce blue eyes like to dwell on things.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Drogo was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 15 years.

Motivation: He wants revenge against giants; and balancing his hectic life and new armorer responsibilities is difficult

Flaws: Antagonistic. Bonds: Job, Enemies. Occupation: Armorer

Voice: Spanish accent

Attributes [hide]

Drogo Ogden, Male Human Wizard 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 14 (+2)10 (+0) 9 (-1)16 (+3)
Skills Athletics +3, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 200 gp.


Social Check DCs


Ralf Hale, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a worn and beaten armor. He keeps his long red hair kept up in a rat tail. He tend to wears goggles to shield his eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He would like to get married and retire; and expand his business

Ideals: Gifted. Bonds: Job, Immigrant, Adventurer, Has a crush. Occupation: Fortune-teller

Voice: Australian accent

Attributes [hide]

Ralf Hale, Male Human Commoner 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)15 (+2) 6 (-2)12 (+1)
Skills Animal Handling +0, History +4
Senses Passive Perception 8
Languages Common, Giant, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Geoffrey Benson, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears many layers of old clothing at all times. He wears his blonde hair down. He has violet eyes.

Personality: He is fixated on the number 54. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Geoffrey was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. A gypsy cursed him at a young age, leading to his ugly appearance. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break; and wants to work out more often

Ideals: Athletic, Logical. Flaws: Ugly, Insane. Bonds: Poor, Adventurer. Occupation: Barkeep

Voice: Pirate accent

Attributes [hide]

Geoffrey Benson, Male Human Warlock 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)11 (+0) 13 (+1)14 (+2)
Skills Athletics +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anselm Weld, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His black hair is still thick. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents enrolled him in a Commoner school at a young age so that he could practice his martial talents. He was granted martial powers by his dying sister.

Motivation: To find somewhere to settle down.

Ideals: Logical, Gifted. Flaws: Antagonistic, Mundane. Bonds: Poor. Occupation: Marshal

Voice: Eastern European accent

Attributes [hide]

Anselm Weld, Male Human Commoner 8
Medium (6'5") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 31 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)6 (-2) 6 (-2)12 (+1)
Skills Animal Handling +1, Persuasion +4
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 180 pp. Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). 1 Minor magic item.


Social Check DCs

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