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NPC Generator

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Advanced [show]


Godfrey Badger, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a violet tunic with grey highlights, and long green pants that bunch up around his shoes. He wears a Stetson hat to hide his balding. His ears are large.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Energy wise he seems alert and responsive.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and to reunite with his old friends

Ideals: Professionalism. Flaws: Ugly, Terse. Bonds: Rich, Adventurer. Occupation: Crown-heir

Voice: Hissing voice

Attributes [hide]

Godfrey Badger, Male Human Expert 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 45 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 18 (+4)10 (+0) 13 (+1)10 (+0)
Skills Intimidation +3, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1

Possessions: Red-brown spinel (80 gp). Moonstone (80 gp). 3 Tanglefoot bags. 3 Tanglefoot bags. 3 Acid flasks. 1 Smokesticks.


Social Check DCs


Chad Altham, Male Human [Permalink]

Personal [hide]

Description: This man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is muscular with a powerful set of arms. He has a small bristly mustache and wavy chestnut hair. He is baby faced.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He is able to make almost anything out of random pieces of junk.

History: Chad was born in the south. At a young age he loved to build and create. He worked as a nervous Adventurer and found it very stressful. He has drifted from career to career and currently works as a Adventurer.

Motivation: Balancing his hectic life and new Adventurer responsibilities is difficult; and he is wracked by social anxiety

Ideals: Gifted, Persistence. Flaws: Fearful. Bonds: Enemies, Job. Occupation: Adventurer

Voice: Hollow voice

Attributes [hide]

Chad Altham, Male Human Monk 8
Medium (5'5") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 34 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)12 (+1) 18 (+4)11 (+0)
Skills Stealth +3, Survival +7
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0

Possessions: 500 gp. Zircon (70 gp). Onyx (70 gp). Blue quartz (15 gp).


Social Check DCs


Frederick Badger, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he is wearing the road beaten gear of a warrior. He has styled his red hair well, parting it to the left. His ears are large.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. As long as the job gets done he does not care how it got done.

History: Born to a pair of adventurers, Frederick grew up listening to his father's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's repulsed by the PC; and meet up once more with his childhood friend

Ideals: Fighting, Professionalism. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Gardener

Voice: Soothing and warm

Attributes [hide]

Frederick Badger, Male Human Expert 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)13 (+1) 14 (+2)10 (+0)
Skills Medicine +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Solomon Brixton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a fancy blue suit. His brown hair is smooth and relatively long. He is very pretty but has cold, dead eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised in a white middle class family as the only child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He became a Carpenter soon after.

Motivation: He feels threatened by others; and to find somewhere to settle down

Ideals: Entrepeneur. Flaws: Mundane, Fearful. Bonds: Attractive, Job, Rich. Occupation: Carpenter

Voice: German accent

Attributes [hide]

Solomon Brixton, Male Human Commoner 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)7 (-2) 13 (+1)13 (+1)
Skills Deception +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Roger Dumph, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears dark leathers with embroidery. His red hair is smooth and relatively long. He has several tiny amethyst earrings on each ear.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He has had some formal writing training, and achieved minor success. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Joker, Artistic. Flaws: Antagonistic, Disease. Bonds: Rich. Occupation: Sellsword

Voice: Spits and sputters

Attributes [hide]

Roger Dumph, Male Human Aristocrat 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)16 (+3) 12 (+1)13 (+1)
Skills Perception +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. Brass mug with jade inlays (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs

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