Arnold Jacobs, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears loose pants and a collared shirt complete with sweater beneath his coat. His auburn hair is unkempt and raggedy. His amber unseeing eyes seem to look past you.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not trust anyone and sleeps with one eye open.
History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Carter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to work out more often; and to end his boredom
Ideals: Athletic. Flaws: Ugly, Disease, Mundane. Bonds: Poor. Occupation: Carter
Voice: Jittery and nervous
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 11 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 8 (-1) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
Possessions: 1100 gp.
Nicholas Trowbridge, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses in grey turtlenecks beneath a brown coat with blue slacks. He has a white handlebar mustache and slicked back white hair. His eyes are a pleasant green.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality; and his religion dominates his actions
Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Religious, Mentor. Occupation: Animal Trainer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 8 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 100 gp.
Balimaar Carlyle, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears professional attire. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His gray eyes lackadaisically let the world flow into them.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a small toy that he constantly fidgets with.
History: He was born at the edge of vast island. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was always very intelligent and has formed a secret society of philosophers.
Motivation: To get a good night's sleep.
Flaws: Secretive, Addict. Bonds: Attractive, Nature, Debt. Occupation: Carter
Voice: Indian accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 17 (+3) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 100 gp. 1 Darkwood Buckler. 1 Half-Plate. 1 Half-Plate.
Dean Snape, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. With a patchy brown beard and wild brown hair. His eyes are violet and he is always smoking a pipe.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He misses his home and complains about the freezing weather, even in summer.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Dean was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Dean's mother didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality
Flaws: Disease, Antagonistic. Bonds: Attractive, Immigrant, Adventurer. Occupation: Baker
Voice: Smooth and feminine
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 18 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 5000 sp. Golden yellow topaz (300 gp). Blue sapphire (1200 gp). Chalcedony (60 gp).
Bertram Kelsey, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he has a large violet mantle and cape that has been intricately interwoven into his black robe. He wears his hair in dreadlocks. His eyes are a pleasant blue.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: He was raised in a white middle class family as the only child. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Crown-heir for hire.
Motivation: To clean up the streets; and to end his boredom
Flaws: Antagonistic, Mundane. Bonds: Enemies, Job, Guardian. Occupation: Crown-heir
Voice: Scratchy, weak
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 14 (+2) | 8 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20000 cp.
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