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NPC Generator

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Advanced [show]


Clerebold Harley, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'1" and wears very tight pants and wife beaters, though occasionally he sports a white coat. His black hair is thinning but still full. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a massive crush on the younger sibling of the Herbalist who has hired him part-time. He is frequently practicing swordplay.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Herbalist arts, while his mother instructed him in etiquette, music and courtly manner. A gifted student he started as a Gardener, but he got bored and became a Herbalist. He has built up a small fortune and can afford his own way.

Motivation: Wants to work out more often; and wants a kiss

Ideals: Athletic. Bonds: Has a crush, Military, Rich, Job. Occupation: Herbalist

Voice: Speaks through clenched teeth

Attributes [hide]

Clerebold Harley, Male Human Fighter 7
Medium (6'1") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 45 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)10 (+0) 13 (+1)13 (+1)
Skills Investigation +3, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Norman Harlan, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is wearing colorful clothing, dressed as a Tanner. His black hair is smooth and relatively long. His eyes are a pleasant brown.

Personality: A skeptical and narcissistic man, Norman's first love is himself. His second love is also himself. He enjoys reading and quiet.

History: He was raised in a white middle class family as the only child. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is content; and many gnolls want him driven away

Ideals: Impeccable, Logical. Flaws: Mundane. Bonds: Job, Enemies. Occupation: Tanner

Voice: Pronounces O like U

Attributes [hide]

Norman Harlan, Male Human Cleric 8
Medium (6'2") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 52 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)9 (-1) 6 (-2)10 (+0)
Skills Acrobatics +6, Insight +1
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 pp. Peridot (40 gp). Jade (70 gp). White pearl (70 gp). Tiger eye turquoise (6 gp). Chrysoberyl (70 gp). Emerald (900 gp).


Social Check DCs


Manfred Quinton, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is long and black with streaks of golden, and is pulled back with small white clips. His beard is golden, braided, and well cared for. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born on a small isolated farm. Manfred was born on a far western desert where he grew up under the tutelage of his mother, an expert Apothecary. He's since become an addict/alcoholic.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Flaws: Addict, Shy, Mundane. Bonds: Attractive, Nature, Immigrant. Occupation: Apothecary

Voice: Uses lots of figures of speech

Attributes [hide]

Manfred Quinton, Male Human Paladin 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 14 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 8 (-1)11 (+0) 17 (+3)14 (+2)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp.


Social Check DCs


Randal Melancon, Male Human [Permalink]

Personal [hide]

Description: An older man who wears baggy tan pantaloons and a white scarf, he is not a threatening figure. He has shaved his head bald. His face is covered beneath a completely black helmet.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to loving parents in a slum to the east. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Randal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Find a way to reverse the transformation of his sister; and marry his sister to traveling adventurers

Ideals: Philantrophist, Fighting. Bonds: Poor, Family. Occupation: Fortune-teller

Voice: Booming voice

Attributes [hide]

Randal Melancon, Male Human Ranger 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)11 (+0) 12 (+1)9 (-1)
Skills Deception +2, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: Silver comb with moonstones (1000 gp). Silver ewer (50 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). A roughly beaten golden orb (120 gp).


Social Check DCs


Bertram Digby, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care, and he perpetually has his trident ready. His silver hair is thinning but still full. He has gleaming, smiling blue eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Bertram hails from a village terrorized by brigands. Through the years after Bertram was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Bertram's father didn't care for him much, and the feeling was mutual. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove his worth to the world; and revenge

Ideals: Fighting. Flaws: Antagonistic, Impulsive. Bonds: Enemies. Occupation: Barrister

Voice: Puts emphasis on the wrong words

Attributes [hide]

Bertram Digby, Male Human Warrior 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)15 (+2) 13 (+1)12 (+1)
Skills Acrobatics +3, Survival +3
Senses Passive Perception 11
Languages Common, Giant, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: Amethyst (110 gp).


Social Check DCs

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