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Advanced [show]


Theobald Wesley, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears dull white sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scythe, just in case. His skin is also unnaturally pale. He sports a long white beard, and similarly colored long hair. His amber eyes have a joyful gleam in them most of the time.

Personality: A deeply religious man he believes everything happens for a reason. He uses divination through singing.

History: Theobald was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A few years later when the south was not economically sound they moved to his current location. He left for the north, certain he would find work there.

Motivation: His religion dominates his actions.

Ideals: Gifted. Flaws: Ugly. Bonds: Religious, Poor, Immigrant. Occupation: Knight

Voice: Loud with bravado

Attributes [hide]

Theobald Wesley, Male Human Barbarian 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 57 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)14 (+2) 11 (+0)12 (+1)
Skills Deception +4, Religion +5
Senses Passive Perception 10
Languages Common, Sylvan, Auran
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 500 gp. Tourmaline (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Breeden, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a tan shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. With bright black hair and a scraggly beard. His violet eyes dart from person to person to random spaces in the air.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Trym is combative with any and all who dare try his patience in the slightest.

History: Trym hails from a village terrorized by brigands. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Revenge; and many brigands want him driven away

Ideals: Athletic, Disciplined, Justice. Bonds: Enemies, Nature. Occupation: Animal Trainer

Voice: Indian accent

Attributes [hide]

Trym Breeden, Male Human Bard 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)8 (-1) 10 (+0)6 (-2)
Skills Acrobatics +4, Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Aldous Hadlee, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'8". He wears a weathered and beat up set of banded mail beneath an oversized grey coat. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. He has a habit of throwing himself into exceedingly dangerous situations.

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Aldous was left his mother's suit of armor and trained in its use and care. Days after completing his studies, news broke out that his hometown was attacked by orcs. Aldous was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: He is not mentally stable, and does not behave rationally; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Flaws: Insane, Impulsive. Bonds: Enemies, Military. Occupation: Gardener

Voice: Deep voice with rolling R's

Attributes [hide]

Aldous Hadlee, Male Human Monk 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)13 (+1) 14 (+2)12 (+1)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 31000 sp. Freshwater pearl (7 gp). Banded agate (7 gp). Black pearl (700 gp). Citrine (20 gp). 1 Half-Plate. 1 Half-Plate. 1 Darkwood Shield. 1 Chain shirt.


Social Check DCs


Jocelyn Kinsley, Male Human [Permalink]

Personal [hide]

Description: 5'3" and muscular, this southern man wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His long golden hair is drawn into a two foot long braid. His green eyes are slightly larger than normal.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He invites people to come help in his community garden.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Philantrophist, Fighting. Flaws: Ugly, Antagonistic. Occupation: Fortune-teller

Voice: Spits words with contempt

Attributes [hide]

Jocelyn Kinsley, Male Human Barbarian 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 48 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 16 (+3)13 (+1) 11 (+0)14 (+2)
Skills Animal Handling +2, Stealth +6
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 600 gp.


Social Check DCs


Diggory Harlan, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He likes to wear darkened spectacles and heavy clothing, no matter the weather, and his gloved hand is found clutching a dagger. His chestnut hair is kept up in a ponytail inside a deerstalker hat. He wears an eyepatch.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Navigator arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy; and money/treasure

Ideals: Fighting. Flaws: Ugly, Cynical. Bonds: Nature, Rich. Occupation: Navigator

Voice: Old thin voice

Attributes [hide]

Diggory Harlan, Male Human Fighter 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)10 (+0) 13 (+1)11 (+0)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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