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NPC Generator

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Advanced [show]


John Allerton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears an entirely green suit with red socks and a vest with buckled shoes. His brown hair is matted, messy, and big. He wears a mask on his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born a particularly ugly child, much to the horror of his parents. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted necromantic powers by his dying brother.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Gifted, Optimist. Flaws: Ugly. Bonds: Religious. Occupation: Bellfounder

Voice: Slow speaker

Attributes [hide]

John Allerton, Male Human Paladin 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)11 (+0) 10 (+0)13 (+1)
Skills Animal Handling +2, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 1 Minor magic item.


Social Check DCs


Kody Huckabee, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His moppish auburn hair is in a traditional bowl cut. His hazel eyes peer out from beneath his broad brown hat.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He is the product a well kept family trust fund and as such has never really known need. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Marry his brother to traveling adventurers; and he is content

Flaws: Shy, Mundane. Bonds: Rich, Religious, Family. Occupation: Map Maker

Voice: Spits words with contempt

Attributes [hide]

Kody Huckabee, Male Human Aristocrat 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)16 (+3) 5 (-3)17 (+3)
Skills Intimidation +6, Investigation +6
Senses Passive Perception 7
Languages Common, Ignan, Gnoll, Auran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 800 gp.


Social Check DCs


Drogo Dudley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'2". He has a large green mantle and cape that has been intricately interwoven into his grey robe. His red hair is kept up in a ponytail inside a Stetson hat. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born the only child of a wealthy merchant. He has chosen to use the inheritance that was left to him frivolously. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is greedy; and money/treasure

Ideals: Justice, Entrepeneur. Flaws: Emotional. Bonds: Attractive, Rich. Occupation: Fisher

Voice: Hollow voice

Attributes [hide]

Drogo Dudley, Male Human Commoner 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points -1 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 5 (-3)12 (+1) 11 (+0)17 (+3)
Skills Athletics +3, Survival +2
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 3200 sp.


Social Check DCs


Randal Carlton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he typically wears red cloth garments or leather armor. His hair is always cut to a buzz. He has gleaming, smiling brown eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was born in the north, but his parents moved at a very young age to the east. Through the years after Randal was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Randal's father didn't care for him much, and the feeling was mutual. He has never given up on his dancing dream.

Motivation: He wants revenge against dire rats; and an old rival family wants him found

Ideals: Artistic. Flaws: Antagonistic. Bonds: Enemies, Immigrant, Family. Occupation: Ploughman

Voice: Scratchy, weak

Attributes [hide]

Randal Carlton, Male Human Cleric 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 16 (+3)11 (+0) 15 (+2)12 (+1)
Skills Acrobatics +1, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 48000 sp.


Social Check DCs


Anselm Stanley, Male Human [Permalink]

Personal [hide]

Description: A 5'0" southern man, he wears a worn and beaten armor. His golden hair is knotted and matted. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in the south, but his parents moved at a very young age to the east. Anselm was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Baker. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Baker

Voice: Breathy voice

Attributes [hide]

Anselm Stanley, Male Human Wizard 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 12 (+1)10 (+0) 12 (+1)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 4000 cp.


Social Check DCs

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