Nicholas Brixton, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His brown hair is drawn into a tight pony tail with a clover scrunchie. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is fixated on the number 75. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: A powerful brothel owner made him what he is. Brilliant and gifted he never wanted to apply himself. He struck the Sellsword job and began his own company from there.
Motivation: He is unsatisfied with his job.
Ideals: Gifted. Flaws: Insomniac, Insane. Bonds: Mentor, Job. Occupation: Sellsword
Voice: Thin and wheezing
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Ignan, Gnome
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp.
Jocelyn Hallewell, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears dark leathers with embroidery. His moppish auburn hair is in a traditional bowl cut. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born the only child of a wealthy merchant. Over the years he perfected his riding and shooting skills. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To prove his worth to the world.
Ideals: Entrepeneur. Flaws: Addict, Cynical, Impulsive. Bonds: Nature. Occupation: Body Guard
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 15 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 7 (-2) | 13 (+1) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Chain shirt. 1 Darkwood Buckler. 1 Half-Plate.
Norman Rutherford, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears dark leathers with embroidery. His chestnut hair is cut short. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: When he was but 5 years old his parents immigrated from the west. Norman was born on a far western forest where he grew up under the tutelage of his father, an expert Dyer. He was recently attacked on the road and savagely beaten by bandits.
Motivation: An old rival family wants him found; and he is compelled to act according to his religious beliefs
Ideals: Extrovert. Flaws: Ugly. Bonds: Family, Immigrant, Religious. Occupation: Dyer
Voice: Gruff and masculine
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 19000 cp.
Kyle Home, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He sports black clothing, slightly heavier than average wear. He has a small bristly mustache and wavy chestnut hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His parents moved while he was still in utero so he is the first generation to be born here. Kyle was born on a far southern desert where he grew up under the tutelage of his mother, an expert Carpenter. He now spends his time doing works of charity.
Motivation: To reunite with his absent mother; and an old rival family wants him found
Ideals: Gifted, Philantrophist. Bonds: Slave, Immigrant, Family. Occupation: Carpenter
Voice: Mousy voice
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2 Alchemist’s fire. 4 Holy water. 1 Everburning torch.
Odo Webley, Male Human [Permalink]
Personal [hide]
Description: 6'3" and muscular, this northern man is typically in his Fisher uniform. He has wavy black hair. He has several tiny jet earrings on each ear.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a bit of a xeno-phobe, disliking non-Humans.
History: Born in the north to a Fisher, Odo learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fisher work with an outfit from a few towns over. Fisher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Fisher like his mother before him.
Motivation: Human compassion.
Ideals: Athletic. Flaws: Emotional, Racist. Bonds: Job, Rich. Occupation: Fisher
Voice: Sounds elderly
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Goblin, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp.
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