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NPC Generator

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Advanced [show]


Rolf Berkeley, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a penchant for wearing a ring with an oversized emerald on his left hand. He sports a long red beard, and similarly colored long hair. His hazel eyes have a joyful gleam in them most of the time.

Personality: Stoic and calm, he prefers to meditate than take action. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born in a small village he learned the ways of the warrior from his mother. His childhood dream was to be a Herbalist, but he was a colossal failure. He has achieved small success as a Fortune-teller.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Disciplined, Fighting. Bonds: Rich, Has a crush, Job. Occupation: Fortune-teller

Voice: Scratchy, weak

Attributes [hide]

Rolf Berkeley, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 16 (+3)15 (+2) 9 (-1)13 (+1)
Skills Nature +4, Performance +3
Senses Passive Perception 9
Languages Common, Halfling, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Sard (30 gp). Golden yellow topaz (300 gp). 1 Masterwork Common Melee.


Social Check DCs


Percival Nash, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He prefers to wear blue pants and tee shirts. His whole body is exceptionally muscular. He has a long chestnut beard with little hanging trinkets. His eyes are blue.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Percival was born on a far southern desert where he grew up under the tutelage of his mother, an expert Bookbinder. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion

Ideals: Passionate. Flaws: Disease, Insomniac. Bonds: Immigrant, Family. Occupation: Bookbinder

Voice: Timid voice

Attributes [hide]

Percival Nash, Male Human Sorcerer 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)10 (+0) 13 (+1)17 (+3)
Skills Animal Handling +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 400 gp.


Social Check DCs


Wymar Springfield, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is well dressed, but even with his fine clothing he looks run-down. He has a small bristly mustache and wavy silver hair. His eyes are green and beady.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He pushes his goals aggressively. He is also a coward if confronted.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While studying, he fell in love. They married and had a daughter. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Gifted. Flaws: Ugly, Sensitive, Fearful. Bonds: In love. Occupation: Shoemaker

Voice: Can't modulate volume

Attributes [hide]

Wymar Springfield, Male Human Ranger 8
Medium (6'4") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 32 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)13 (+1) 7 (-2)14 (+2)
Skills History +4, Sleight of Hand +6
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 11000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Middleton, Male Human [Permalink]

Personal [hide]

Description: 6'0" and lanky with angular features, he is an attractive figure. He wears light armors faded through time and improper care. He wears a feathered hat to cover his moderate length brown hair. His green eyes lackadaisically let the world flow into them.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised in a white middle class family as the only child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and to prove his worth to the world

Ideals: Disciplined. Flaws: Impulsive, Mundane. Bonds: Attractive. Occupation: Barrister

Voice: Voice breaks

Attributes [hide]

Gunter Middleton, Male Human Druid 7
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 51 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)10 (+0) 16 (+3)8 (-1)
Skills Investigation +3, Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146432100

Possessions: 300 gp. Azurite (7 gp). Banded agate (7 gp). Jasper (50 gp). Chrysoberyl (160 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kody Altham, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His black hair is slicked back into a classic pompadour. His violet eyes peer out from beneath his small black hat.

Personality: He is almost excessively polite to everyone, even when angry. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He was always a brilliant, if unscrupulous mind. In his 13th year, his parents were killed by a brigands raid, leaving Kody alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by brigands. Kody was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it.

Ideals: Logical. Flaws: Shy, Insane. Bonds: Enemies. Occupation: Barber

Voice: Soothing and warm

Attributes [hide]

Kody Altham, Male Human Paladin 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)9 (-1) 14 (+2)15 (+2)
Skills Persuasion +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs

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