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Advanced [show]


Peter Winthrop, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a worn and beaten armor and is in decent physical shape. His golden hair is still thick. His eyes are brown.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Merchant arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He tends to his Merchant job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business.

Flaws: Antagonistic. Bonds: Enemies, Rich, Job. Occupation: Merchant

Voice: Hard of hearing, loud

Attributes [hide]

Peter Winthrop, Male Human Warrior 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 46 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)16 (+3) 14 (+2)11 (+0)
Skills Arcana +6, Medicine +5
Senses Passive Perception 12
Languages Common, Auran, Terran, Giant
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 2000 sp. Blue star sapphire (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Gresham, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a brown and black robe with the hood down. His golden hair is matted, messy, and big. His hazel eyes peer out from beneath his small brown hat.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born to a pair of adventurers, Ernest grew up listening to his father's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Philantrophist, Persistence. Flaws: Ugly, Impulsive. Bonds: Adventurer. Occupation: Laborer

Voice: Gruff and masculine

Attributes [hide]

Ernest Gresham, Male Human Ranger 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)13 (+1) 13 (+1)16 (+3)
Skills Nature +4, Performance +6
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Brass mug with jade inlays (600 gp). Brass mug with jade inlays (600 gp). Silver chalice with lapis lazuli gems (160 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Cromwell, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep black leather and dull red iron scale mail. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a long white beard, and similarly colored long hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Gifted from a young age, Patrick studied abroad. He was taken as a slave by a traveling circus and forced to perform He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Retire the richest man in the north.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor, Slave. Occupation: Bellfounder

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Patrick Cromwell, Male Human Ranger 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 24 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)12 (+1) 8 (-1)14 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Bloodstone (50 gp).


Social Check DCs


Robert Colton, Male Human [Permalink]

Personal [hide]

Description: This man wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is muscular with a powerful set of arms. He sports a flattop hair cut. His gray eyes are passionate and lively.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in the south, but his parents moved at a very young age to the north. His homeland was ravaged by war and he spent much of his life rebuilding it. He left for the south, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Joker. Flaws: PTSD. Bonds: Poor, Immigrant. Occupation: Mayor

Voice: Soft and mumbly

Attributes [hide]

Robert Colton, Male Human Aristocrat 7
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 10 (+0)12 (+1) 10 (+0)10 (+0)
Skills Deception +3, Religion +4
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4

Possessions: 500 gp.


Social Check DCs


Heward Wakefield, Male Human [Permalink]

Personal [hide]

Description: This man wears a fancy brown suit. He has a penchant for wearing a ring with an oversized topaz on his right hand. His white hair is cut short. He wears large thick round spectacles.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He believes the world needs to unite to get rid of goblins once and for all.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Days after completing his studies, news broke out that his hometown was attacked by goblins. Heward was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: He is not mentally stable, and does not behave rationally; and money/treasure

Ideals: Logical. Flaws: Greedy, Insane. Bonds: Attractive, Rich, Enemies. Occupation: Bather

Voice: Sensual and smooth

Attributes [hide]

Heward Wakefield, Male Human Druid 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 14
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 14 (+2)15 (+2) 13 (+1)13 (+1)
Skills History +5, Insight +4
Senses Passive Perception 11
Languages Common, Undercommon, Elven
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 200 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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