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NPC Generator

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Advanced [show]


Bertram Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears just a blue suit. He has no hair. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He never wears the same outfit twice, unless he absolutely has to.

History: He was born in the east, but his parents moved at a very young age to the south. He worked as a nervous Tailor and found it very stressful. He now spends his time doing works of charity.

Motivation: Further expansion of business.

Ideals: Artistic, Philantrophist. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Tailor

Voice: Scottish accent

Attributes [hide]

Bertram Hayhurst, Male Human Barbarian 7
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 62 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)13 (+1) 12 (+1)15 (+2)
Skills Athletics +5, Deception +5
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +5

Possessions: Just what you see.


Social Check DCs


Hugh Tenley, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'0" and is dressed in an above average manner. He sports a long chestnut beard, and similarly colored long hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born in a small island village. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and to get a good night's sleep

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Attractive, Nature, Mentor. Occupation: Carter

Voice: Draws out vowels

Attributes [hide]

Hugh Tenley, Male Human Ranger 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)16 (+3) 12 (+1)15 (+2)
Skills Animal Handling +3, Stealth +5
Senses Passive Perception 11
Languages Common, Abyssal, Sylvan, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 gp.


Social Check DCs


Norman Yorke, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His black hair is slicked back into a classic pompadour. He wears an eyepatch.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a small toy that he constantly fidgets with.

History: He got into the Stableman business at a young age. He has chosen to use the inheritance that was left to him frivolously. He has drifted from career to career and currently works as a Stableman.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Flaws: Ugly, Addict. Bonds: Rich, Job. Occupation: Stableman

Voice: Speaks through clenched teeth

Attributes [hide]

Norman Yorke, Male Human Ranger 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 7 (-2)9 (-1) 7 (-2)14 (+2)
Skills Arcana +1, Stealth +2
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 2200 sp.


Social Check DCs


Odo Graeme, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and usually wears his green robe and has his scythe always slung over his shoulder. His white hair is cut short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He likes to make people angry or surprised. He has a minor phobia of water and hates getting wet.

History: He was born in the west, but his parents moved at a very young age to the east. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: He is wracked by social anxiety; and he is currently in port desperately looking for someone to get him out

Flaws: Antagonistic, Fearful. Bonds: Immigrant, Adventurer, Slave. Occupation: Servant

Voice: Nasally tone

Attributes [hide]

Odo Graeme, Male Human Warrior 7
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 69 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 16 (+3)15 (+2) 11 (+0)10 (+0)
Skills Nature +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Abyssal, Undercommon
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 11000 sp.


Social Check DCs


Wymar Westcott, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he typically wears green cloth garments or leather armor. His silver hair is greasy and uncared for. His eyes are hazel.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is an amazing painter.

History: He was born on a small isolated farm. When Wymar reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Wymar and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Nature, Military. Occupation: Mayor

Voice: Breathy voice

Attributes [hide]

Wymar Westcott, Male Human Rogue 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)9 (-1) 14 (+2)17 (+3)
Skills Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 100 gp. Aquamarine (1600 gp). Sard (40 gp). Aquamarine (1600 gp). Aquamarine (1600 gp). 1 Minor magic item.


Social Check DCs

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