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NPC Generator

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Advanced [show]


Hubert Ansley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing a long, brown cloak. He is bald on top and has large auburn tufts of hair around his ears. His face is covered beneath a completely black helmet.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He found a children's book about a Human Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Ugly, Depressed, Impulsive. Bonds: Religious, Adventurer. Occupation: Masseuse

Voice: Spanish accent

Attributes [hide]

Hubert Ansley, Male Human Rogue 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)17 (+3) 14 (+2)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Solomon Gresham, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: Eccentric and domineering, Solomon will drive conversation. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spice Merchant arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Solomon never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Extrovert. Bonds: Rich, In love. Occupation: Spice Merchant

Voice: Irish accent

Attributes [hide]

Solomon Gresham, Male Human Bard 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)14 (+2) 12 (+1)15 (+2)
Skills Deception +4, Nature +4
Senses Passive Perception 11
Languages Common, Druidic, Aquan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 600 gp. Lapis lazuli (10 gp). Coral (140 gp). Deep blue spinel (500 gp). Tourmaline (140 gp). 1 Average lock. 1 Climber’s kit. 1 Silk rope. 1 Silver holy symbol.


Social Check DCs


Peter Bentham, Male Human [Permalink]

Personal [hide]

Description: Standing 5'3", this man wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His black hair is cut short. His green eyes peer out from beneath his wide-brimmed black hat.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has all his life been fascinated with poetry.

History: He was raised in a plains tribe. His mother was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To protect his home.

Ideals: Artistic, Persistence. Flaws: Ugly. Bonds: Guardian, Nature. Occupation: Hunter

Voice: Excited and jittery

Attributes [hide]

Peter Bentham, Male Human Warlock 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)11 (+0) 18 (+4)10 (+0)
Skills Arcana +3, Intimidation +3
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 100 pp.


Social Check DCs


Henry Harrington, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He very much looks the part of a Weaver. His moppish white hair is in a traditional bowl cut. His otherwise smooth face is marked with small tiny scars.

Personality: He dislikes all the random violence that takes place in the east. Flattery will make him almost putty in your hands.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now owns his own business.

Motivation: He is unsatisfied with his job.

Ideals: Pacifist, Gifted. Flaws: Selfish, Disease. Bonds: Job. Occupation: Weaver

Voice: Pirate accent

Attributes [hide]

Henry Harrington, Male Human Warlock 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)15 (+2) 11 (+0)11 (+0)
Skills Arcana +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Celestial, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: Deep green spinel (140 gp).


Social Check DCs


Hugh Bentley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His Stetson hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are violet.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is able to make almost anything out of random pieces of junk.

History: The child of a Apothecary, who enjoyed hunting, Hugh was taken on many hunting expeditions. After coming to the age of reason, Hugh took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to have a good time and be beloved; and he would like to get married and retire

Ideals: Optimist, Gifted. Flaws: Ugly, Disease. Bonds: Nature. Occupation: Slave Trader

Voice: Sleepy voice

Attributes [hide]

Hugh Bentley, Male Human Adept 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)12 (+1) 15 (+2)10 (+0)
Skills Acrobatics +4, Survival +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 600 sp. Brown-green garnet (140 gp). Aquamarine (600 gp).


Social Check DCs

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