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NPC Generator

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Advanced [show]


Norman Hayes, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a fine chain shirt which he covers with tan colored cloaks and clothing. His long blonde hair is drawn into a two foot long braid. His gray eyes are passionate and lively.

Personality: He is fixated on the number 41. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is harsh and unforgiving.

History: Born in the west to a Sage, Norman learned a great deal about his father's area of expertise. He worked as a nervous Sage and found it very stressful. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Nothing but the best is good enough for him; and further expansion of business

Ideals: Persistence, Impeccable. Flaws: Insane, Antagonistic. Bonds: Job. Occupation: Sage

Voice: Squeaky

Attributes [hide]

Norman Hayes, Male Human Cleric 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)12 (+1) 14 (+2)9 (-1)
Skills Deception +2, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 10000 cp. Blue sapphire (1600 gp). Iolite (60 gp).


Social Check DCs


Gilbert Blakely, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears blue painted combat armor at almost all times. He keeps his blonde hair in a pixie cut. His ears are large.

Personality: Prone to second guessing himself, he comes off as nervous. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He comes from a rich western family. He was taken as a slave by a traveling circus and forced to perform He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and money/treasure

Flaws: Ugly, Shy. Bonds: Slave, Rich. Occupation: Marshal

Voice: Smooth and feminine

Attributes [hide]

Gilbert Blakely, Male Human Barbarian 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 32 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)13 (+1) 13 (+1)13 (+1)
Skills Athletics +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Gilbert Merton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man usually wears his grey robe and has his monstrous two handed axe always slung over his shoulder. He wears a small hat to hide his balding. His violet eyes dart from person to person.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is able to fit into much smaller and tighter spaces than normal.

History: He got into the Mortician business at a young age. He has had some formal painting training, and achieved minor success. He struck the Mortician job and began his own company from there.

Motivation: Balancing his hectic life and new Mortician responsibilities is difficult; and he feels kind of lost in life

Ideals: Gifted, Artistic. Flaws: Depressed. Bonds: Poor, Job. Occupation: Mortician

Voice: Russian accent

Attributes [hide]

Gilbert Merton, Male Human Bard 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)14 (+2) 13 (+1)8 (-1)
Skills Medicine +4, Performance +2
Senses Passive Perception 11
Languages Common, Abyssal, Ignan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 100 gp. Emerald (1000 gp). Obsidian (11 gp). 1 Minor magic item.


Social Check DCs


Odo Kent, Male Human [Permalink]

Personal [hide]

Description: 6'6" and muscular, this southern man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His silver hair is drawn into a tight pony tail with a rose scrunchie. His face is scarred and worn.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Odo and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Athletic. Flaws: Ugly, Selfish, Antagonistic. Bonds: Mentor, Religious. Occupation: Engraver

Voice: Strong lisp

Attributes [hide]

Odo Kent, Male Human Druid 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)12 (+1) 8 (-1)10 (+0)
Skills Deception +3, Performance +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 8000 sp.


Social Check DCs


Don Carlisle, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is renowned for his bright grey suits and hats. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He wears large thick round spectacles.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his 17th year, his parents were killed by a gnolls raid, leaving Don alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He feels threatened by others; and he has a rivalry with the church that dominates his actions

Ideals: Fighting. Flaws: Fearful, Antagonistic. Bonds: Attractive, Enemies, Religious. Occupation: Guard

Voice: Irish accent

Attributes [hide]

Don Carlisle, Male Human Barbarian 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 30 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)8 (-1) 12 (+1)9 (-1)
Skills History +1, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: Star ruby (500 gp). Citrine (60 gp). Deep blue spinel (900 gp). Fiery yellow corundum (500 gp). 1 Minor magic item.


Social Check DCs

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