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NPC Generator

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Advanced [show]


Anselm Darby, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a green shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His ears are large.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born in the west, but his parents moved at a very young age to the north. His necromantic abilities were realized during a raid on his village. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's repulsed by the PC; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Gifted. Flaws: Ugly, Shy, Antagonistic. Bonds: Immigrant. Occupation: Carpenter

Voice: Irish accent

Attributes [hide]

Anselm Darby, Male Human Expert 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)17 (+3) 15 (+2)6 (-2)
Skills Athletics +3
Senses Passive Perception 12
Languages Common, Abyssal, Goblin, Auran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3

Possessions: 20000 cp. Eyepatch with mock eye of sapphire and moonstone (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). A life-sized copper and silver statuette of a cockatrice. (30 gp). Embroidered silk and velvet mantle with numerous moonstones (1300 gp).


Social Check DCs


Norman Digby, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His red hair is lengthy. He tend to wears goggles to shield his eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bellfounder arts, while his mother instructed him in etiquette, music and courtly manner. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now spends his time doing works of charity.

Motivation: Money/treasure.

Ideals: Athletic, Philantrophist, Fighting. Flaws: Ugly. Bonds: Rich. Occupation: Bellfounder

Voice: Voice breaks

Attributes [hide]

Norman Digby, Male Human Druid 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)14 (+2) 12 (+1)14 (+2)
Skills Animal Handling +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Undercommon, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 300 gp.


Social Check DCs


Randal Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He wears a tan tunic with green highlights, and long brown pants that bunch up around his shoes. He carries with him a set of warhammers on his belt, each one with a amethyst on the hilt. His chestnut hair is knotted and matted. His eyes are green and beady.

Personality: He has a massive crush on the younger sibling of the Miller who has hired him part-time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of a Mayor, who enjoyed hunting, Randal was taken on many hunting expeditions. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Randal's homeland. Randal decided to take the middle way and become a bodyguard. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's attracted to the PC; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Ugly. Bonds: Has a crush, Adventurer, Nature, Immigrant. Occupation: Miller

Voice: Low rumbling, strings words together

Attributes [hide]

Randal Bradshaw, Male Human Expert 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)10 (+0) 13 (+1)15 (+2)
Skills Medicine +4, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Braxton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red hair is greying along the sides and has receded to reveal a widow's peak. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He also hits on women, regardless of circumstances.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gilbert took refuge in the old dungeon and found the beat up hand crossbow and armor he uses now. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He wants to get laid.

Ideals: Fighting, Athletic, Passionate. Bonds: Has a crush, Nature. Occupation: Spy

Voice: Spits and sputters

Attributes [hide]

Gilbert Braxton, Male Human Barbarian 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 31 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)11 (+0) 5 (-3)15 (+2)
Skills Arcana +2, Insight -1
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 900 sp. Freshwater pearl (5 gp). Deep blue spinel (500 gp). 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Raymond Alston, Male Human [Permalink]

Personal [hide]

Description: This southern man is wearing colorful clothing, dressed as a Guard. His clothes are grease stained in places. His black hair, when down, is lengthy. He wears an eyepatch.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has all his life been fascinated with writing.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight he was walking through alleys when he overheard a Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and he seems to be bored by most things

Ideals: Disciplined, Artistic. Flaws: Ugly, Mundane. Bonds: Poor, Immigrant. Occupation: Guard

Voice: Farmer accent

Attributes [hide]

Raymond Alston, Male Human Cleric 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 45 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)10 (+0) 18 (+4)13 (+1)
Skills Medicine +7, Performance +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15532100000

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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