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NPC Generator

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Advanced [show]


Charles Thorpe, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His blonde hair is lengthy. He wears crescent spectacles with a black brim.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is obsessed with finding treasure.

History: Born to a Miner, his mother struggled to pay the bills. His mother took him hunting and taught him how to get in the mind of other creatures. He has set out to sabotage the competition.

Motivation: To be a Miner again; and he'd like to take his coworkers down a peg

Flaws: Shy. Bonds: Poor, Adventurer, Nature, Job. Occupation: Fletcher

Voice: Sore throat, cough

Attributes [hide]

Charles Thorpe, Male Human Warlock 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)17 (+3) 9 (-1)12 (+1)
Skills Arcana +5, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Terran, Celestial, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332200000

Possessions: 45000 sp.


Social Check DCs


Gomory Walcott, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is well dressed, but even with his fine clothing he looks run-down. His brown hair is drawn into a tight pony tail with a rose scrunchie. He has gray eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Spice Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has worked as a Spice Merchant like his father before him.

Motivation: His religion dominates his actions; and sabotage a competitor

Flaws: Sensitive, Racist. Bonds: Poor, Job, Religious. Occupation: Spice Merchant

Voice: Booming voice

Attributes [hide]

Gomory Walcott, Male Human Fighter 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 41 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)16 (+3) 11 (+0)14 (+2)
Skills Arcana +6, Performance +5
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Auran
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Alex Huckabee, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is dressed in a clean black cloak covering his clean studded leather. His auburn hair is kept up in a ponytail inside a deerstalker hat. His gray eyes peer out from beneath his deerstalker black hat.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is harsh and unforgiving.

History: He is the product a well kept family trust fund and as such has never really known need. He dropped out of school before completing his studies. He has built up a small fortune and can afford his own way.

Motivation: To protect his home; and he's repulsed by the pc

Ideals: Logical. Flaws: Selfish, Antagonistic. Bonds: Rich, Guardian. Occupation: Fisher

Voice: Eastern European accent

Attributes [hide]

Alex Huckabee, Male Human Monk 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)14 (+2) 12 (+1)16 (+3)
Skills Deception +5, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Obsidian (6 gp).


Social Check DCs


Balimaar Weld, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is well dressed, but even with his fine clothing he looks run-down. His silver hair and beard is wavy and long. His amber unseeing eyes seem to look past you.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He receives visions of the future at random moments

History: Balimaar was raised in a hard working conservative environment. Cursed with vampirism at a very young age, Balimaar has worked very hard to control his curse. He now owns his own business.

Motivation: To be a Barkeep again.

Ideals: Persistence, Gifted. Flaws: Disease. Bonds: Immigrant, Job. Occupation: Butcher

Voice: Speaks with squeezed throat

Attributes [hide]

Balimaar Weld, Male Human Barbarian 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 19 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 8 (-1)13 (+1) 5 (-3)15 (+2)
Skills Arcana +3, Intimidation +4
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Thomas Brandon, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a white collared shirt and red pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His hair is auburn and very short. His face is scarred and worn.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born at the edge of vast desert. Thomas was born on a far eastern desert where he grew up under the tutelage of his father, an expert Marshal. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the east.

Ideals: Entrepeneur. Flaws: Ugly, Depressed. Bonds: Immigrant, Nature. Occupation: Marshal

Voice: Slow speaker

Attributes [hide]

Thomas Brandon, Male Human Commoner 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)7 (-2) 13 (+1)11 (+0)
Skills Athletics +1, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs

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