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Thomas Garrick, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is well dressed, constantly wearing a white suit, yellow shirt, and brown tie. He has a silver handlebar mustache and slicked back silver hair. He wears round tiny glasses practically rammed into his face.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. In his 11th year, his parents were killed by a illithids raid, leaving Thomas alone in the world. After a stint in an orphanage, he was adopted. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Flaws: Racist. Bonds: Rich, Religious, Enemies. Occupation: Shepherd

Voice: Speaks fast with a slight lisp

Attributes [hide]

Thomas Garrick, Male Human Warlock 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)13 (+1) 15 (+2)12 (+1)
Skills Persuasion +3, Stealth +2
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


John Bentham, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a brown armored body suit, with a simple yellow line shooting up and back down. His moppish golden hair is in a traditional bowl cut. His gray eyes dart from person to person to random spaces in the air.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after John was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. John's father didn't care for him much, and the feeling was mutual. After a long history of fighting, John and his spouse have recently divorced.

Motivation: Further expansion of business; and expand his business

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Job, Immigrant. Occupation: Brewer

Voice: High pitched and raspy

Attributes [hide]

John Bentham, Male Human Aristocrat 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)15 (+2) 8 (-1)16 (+3)
Skills Nature +4, Religion +4
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 300 gp. Amethyst (60 gp). Hematite (12 gp). Sard (60 gp). 4 Thunderstones.


Social Check DCs


Gunter Marleigh, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft violet waves gently in the breeze. He has shaved his head bald. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Gunter was raised in a hard working conservative environment. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He became a Mason soon after.

Motivation: Money/treasure.

Flaws: Cynical. Bonds: Rich, Immigrant, Job, Debt. Occupation: Mason

Voice: Uses lots of figures of speech

Attributes [hide]

Gunter Marleigh, Male Human Adept 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)16 (+3) 11 (+0)17 (+3)
Skills Persuasion +5
Senses Passive Perception 10
Languages Common, Infernal, Goblin, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 100 gp.


Social Check DCs


Everard Hastings, Male Human [Permalink]

Personal [hide]

Description: He wears a red coat over a tan low-cut shirt, and a top hat upon his head. He is portly but not overly obese. His long golden hair reaches down to his waist. This brown eyed northerner is not easily forgotten.

Personality: Abrasive and pushy, he has a hard time making friends. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was raised in a island tribe. His father took him hunting and taught him how to get in the mind of other creatures. He became a Mortician soon after.

Motivation: To prove his worth to the world; and regain custody of his daughter

Flaws: Antagonistic, Impulsive. Bonds: Family, Nature, Job. Occupation: Mortician

Voice: High pitched and raspy

Attributes [hide]

Everard Hastings, Male Human Rogue 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)10 (+0) 15 (+2)10 (+0)
Skills Intimidation +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 500 gp.


Social Check DCs


Norman Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He wears a black cloak and cross-gartered grey stockings. He is portly but not overly obese. He wears his auburn hair up. His hazel unseeing eyes seem to look past you.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He's repulsed by the PC.

Ideals: Justice, Joker. Flaws: Disease, Antagonistic, Ugly. Occupation: Gardener

Voice: Rhymes sentences (sorry)

Attributes [hide]

Norman Wedgwood, Male Human Cleric 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)8 (-1) 16 (+3)11 (+0)
Skills Arcana +2, Sleight of Hand +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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