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NPC Generator

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Advanced [show]


Gunter Fidget, Male Human [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, he is an attractive figure. He tends to wear a large tan jacket. He wears his silver hair down. His amber eyes peer out from beneath his top tan hat.

Personality: Gunter speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Gunter was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gunter took refuge in the ruined castle and found the beat up monstrous two handed axe and armor he uses now. He then took over the family business and is one of the better Banker for hire.

Motivation: To reunite with his absent father; and he'd like to take his coworkers down a peg

Ideals: Impeccable. Flaws: Impulsive. Bonds: Attractive, Job, Nature, Family. Occupation: Banker

Voice: Sounds elderly

Attributes [hide]

Gunter Fidget, Male Human Adept 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)12 (+1) 16 (+3)12 (+1)
Skills Athletics +3, Persuasion +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 4000 sp. 4 Tanglefoot bags. 4 Alchemist’s fire.


Social Check DCs


Gilbert Kirby, Male Human [Permalink]

Personal [hide]

Description: He wears a simple blue robe with black stripes complete with hood. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He wears round tiny glasses practically rammed into his face.

Personality: Calm and collected, he is a well trained Assassin. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Gifted from a young age, Gilbert studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Assassin. He is searching for what he claims is his rightful reward.

Motivation: He's repulsed by the PC; and wants to open a new tavern

Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Assassin

Voice: Loud with bravado

Attributes [hide]

Gilbert Kirby, Male Human Expert 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 16 (+3)13 (+1) 9 (-1)13 (+1)
Skills Acrobatics +4, History +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Arnold Preston, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he sports pastel clothing, slightly heavier than average wear. He has wavy blonde hair. He has amber eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is obsessed with his god.

History: Arnold was raised in a hard working conservative environment. His family was turned out during the war. He and his family wandered west to less war torn lands. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and wants to open a new tavern

Ideals: Disciplined. Flaws: PTSD. Bonds: Religious, Job, Debt. Occupation: Bricklayer

Voice: Speaks like tongue is numb

Attributes [hide]

Arnold Preston, Male Human Bard 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 24 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)12 (+1) 17 (+3)14 (+2)
Skills Arcana +4, Intimidation +5
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: Onyx (50 gp). Tiger eye turquoise (10 gp). Tourmaline (70 gp).


Social Check DCs


Gerald Tenley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears professional attire. He has a small bristly mustache and wavy silver hair. He is very pretty but has cold, dead eyes.

Personality: Calm and collected, he is a well trained Doctor. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a Ruler, his father struggled to pay the bills. He was an apprentice working in his father's forge. He was always very intelligent and has formed a secret society of freemasons.

Motivation: To unite with his sister; and to reunite with his absent father

Flaws: Secretive. Bonds: Attractive, Job, Family, Poor. Occupation: Doctor

Voice: Spanish accent

Attributes [hide]

Gerald Tenley, Male Human Bard 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 6 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 9 (-1)7 (-2) 13 (+1)10 (+0)
Skills History +0, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 80 pp. 4 Holy water. 1 Alchemist’s fire. 1 Everburning torch.


Social Check DCs


Thomas Staurheim, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man likes to wear green tank tops with tan pants. He has moderate length red hair. His eyes are gray and catlike.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His childhood dream was to be a Herbalist, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: A deep hatred of giants; and he'd like to take his coworkers down a peg

Ideals: Artistic, Gifted. Bonds: Religious, Job, Enemies. Occupation: Navigator

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Thomas Staurheim, Male Human Adept 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)13 (+1) 12 (+1)7 (-2)
Skills Intimidation +0, Performance +0
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: Peridot (50 gp). White opal (400 gp).


Social Check DCs

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