Bernard Kinsley, Male Human [Permalink]
Personal [hide]
Description: An older man who is constantly adorned with expensive silk clothing, often dyed in bright green and grey, and wears rings and necklaces with large, colorful gems, he is not a threatening figure. He wears a colorful flower in his silver hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born to a pair of adventurers, Bernard grew up listening to his mother's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is not mentally stable, and does not behave rationally; and meet up once more with his childhood friend
Flaws: Insane, Antagonistic. Bonds: Rich, Attractive, Nature, Adventurer. Occupation: Spy
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 37 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Celestial, Druidic, Halfling
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.
Arnold Axton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a worn and beaten armor. His head has been shaved. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. A true patriot, Arnold would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born a particularly ugly child, much to the horror of his parents. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Days after completing his studies, news broke out that his hometown was attacked by drow. Arnold was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: A deep hatred of drow; and he wants revenge against drow
Ideals: Joker. Flaws: Ugly. Bonds: Military, Debt, Enemies. Occupation: Masseuse
Voice: Whispers
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 14 (+2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
Anselm Camden, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his sickle with his veritable burlap sack of a shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. He wears a broad hat to cover his moderate length silver hair. His eyes are likewise blue. His teeth are white and perfect.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was raised in a plains tribe. His father took him hunting and taught him how to get in the mind of other creatures. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Mentor, Nature. Occupation: Interpreter
Voice: Jittery and nervous
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 14 (+2) | 15 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Auran, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 100 gp. Red spinel (150 gp).
Percival Browning, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His red hair is thinning but still full. He tend to wears goggles to shield his eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: The child of a Banker, who enjoyed hunting, Percival was taken on many hunting expeditions. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero; and he wants nothing more than to rejoin the army
Ideals: Optimist. Bonds: Religious, Nature, Adventurer, Military. Occupation: Carter
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp.
Miles Wedgwood, Male Human [Permalink]
Personal [hide]
Description: This man dresses well, wearing blue shirts, loose pants, and blazers most of the time, and sports empty pouches on his belt. He has wavy blonde hair. His skin is flawless and his green eyes scan people very quickly.
Personality: He is almost excessively polite to everyone, even when angry. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Merchant responsibilities is difficult; and expand his business
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Job, Debt. Occupation: Merchant
Voice: American accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Giant, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 8000 cp.
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Their contribution stands as a beacon of hope for all adventurers!