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NPC Generator

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Advanced [show]


Drogo Conway, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a tan tunic with grey highlights, and long tan pants that bunch up around his shoes. He is tall, broad shouldered and powerfully built. His long brown hair is drawn into a two foot long braid. His thin eyebrows rest above his beady blue eyes.

Personality: Eccentric and domineering, Drogo will drive conversation. He uses divination through singing.

History: He was raised in a white middle class family as the only child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Farmer. He now owns his own business.

Motivation: He is content; and human compassion

Ideals: Extrovert, Gifted. Flaws: Ugly, Mundane, Racist. Bonds: Job. Occupation: Farmer

Voice: growls and snarls, animalistic

Attributes [hide]

Drogo Conway, Male Human Paladin 7
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 59 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)12 (+1) 13 (+1)13 (+1)
Skills Arcana +4, Athletics +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Norman Altham, Male Human [Permalink]

Personal [hide]

Description: He wears a brown coat over a pastel low-cut shirt, and a deerstalker hat upon his head. He sports a long white beard, and similarly colored long hair. He is very pretty but has cold, dead eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. As a young adult he joined a group advocating for an improvement in Human conditions. He now spends his time doing works of charity.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Racist. Bonds: Attractive, Rich, Adventurer. Occupation: Gardener

Voice: Sighs a lot, exhausted

Attributes [hide]

Norman Altham, Male Human Commoner 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 4 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 7 (-2)15 (+2) 17 (+3)11 (+0)
Skills Intimidation +2, Survival +5
Senses Passive Perception 13
Languages Common, Abyssal, Gnoll
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 300 gp. Black pearl (700 gp). Tourmaline (90 gp). Jasper (70 gp). 4 Holy water. 2 Smokesticks. 3 Thunderstones.


Social Check DCs


Odo Westbrook, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears dark leathers with embroidery. His hair is long and red with streaks of black, and is pulled back with small grey clips. His beard is black, braided, and well cared for. He wears a mask on his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Cursed with lycanthropy at a very young age, Odo has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Expand his business; and balancing his hectic life and new navigator responsibilities is difficult

Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Military, Job. Occupation: Navigator

Voice: Jittery and nervous

Attributes [hide]

Odo Westbrook, Male Human Wizard 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 12 (+1)13 (+1) 13 (+1)12 (+1)
Skills Acrobatics +1, Deception +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 400 gp.


Social Check DCs


Anselm Tatum, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His chestnut hair is cut jaggedly and amateurishly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His father had invested heavily in several trade routes and wanted him to inherit them. He hasn't been sleeping well lately.

Motivation: To prove his worth to the world.

Flaws: Antagonistic, Impulsive, Disease, Insomniac. Bonds: Rich. Occupation: Miner

Voice: Old thin voice

Attributes [hide]

Anselm Tatum, Male Human Bard 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)8 (-1) 12 (+1)17 (+3)
Skills Insight +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Cory Asheton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'5" and is constantly adorned with expensive silk clothing, often dyed in bright tan and black, and wears rings and necklaces with large, colorful gems. His black hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is very quiet and rarely speaks above a whisper. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: The child of eastern immigrants he idolized his mother. He worked as a nervous Miner and found it very stressful. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Further expansion of business.

Ideals: Optimist. Flaws: Insane, Shy. Bonds: Rich, Immigrant, Job. Occupation: Miner

Voice: Speaks with lips pursed

Attributes [hide]

Cory Asheton, Male Human Warlock 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)11 (+0) 13 (+1)9 (-1)
Skills Nature +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 11000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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