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Advanced [show]


Gomory Kitchur, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times, and he perpetually has his scimitar ready. He has a small bristly mustache and wavy white hair. He wears round tiny glasses practically rammed into his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Gomory was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. His arcane abilities were realized during a raid on his village. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gomory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Animal Trainer

Voice: Stutters

Attributes [hide]

Gomory Kitchur, Male Human Sorcerer 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)11 (+0) 8 (-1)14 (+2)
Skills Insight +1, Sleight of Hand +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 20 pp. 1 Half-Plate. 1 Masterwork Light steel shield. 1 Half-Plate.


Social Check DCs


Godfrey Vance, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He is typically in his Bather uniform. His silver hair is singed and shortened. He has a dull look in his green eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His mother raised him in a mountain cabin. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bather. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Further expansion of business; and balancing his hectic life and new bather responsibilities is difficult

Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Job, Nature. Occupation: Bather

Voice: Squeaky

Attributes [hide]

Godfrey Vance, Male Human Ranger 7
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 26 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 6 (-2)10 (+0) 17 (+3)11 (+0)
Skills Insight +6, Nature +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 400 gp. Large well-done wool tapestry (200 gp). Solid gold idol (900 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp).


Social Check DCs


Anselm Compton, Male Human [Permalink]

Personal [hide]

Description: He wears a black coat over a violet low-cut shirt, and a Stetson hat upon his head. His skin is fair and his fingers are delicate and long. He has wavy red hair. His thin eyebrows rest above his beady hazel eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sage work with an outfit from a few towns over. Sage work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has dedicated himself to building a better kind of golem.

Motivation: Balancing his hectic life and new Sage responsibilities is difficult.

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Military, Job. Occupation: Sage

Voice: Forgets to breathe while speaking

Attributes [hide]

Anselm Compton, Male Human Paladin 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)14 (+2) 14 (+2)15 (+2)
Skills Nature +4, Performance +4
Senses Passive Perception 12
Languages Common, Druidic, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp. 2 Tanglefoot bags.


Social Check DCs


Theobald Nibley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is typically in his Body Guard uniform. He has a small bristly mustache and wavy chestnut hair. His eyes are hazel.

Personality: He is irascible and easily irritated. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised in a white middle class family as the only child. He worked as a nervous Body Guard and found it very stressful. He's also a talented Ploughman, but doesn't like to broadcast it.

Motivation: To find somewhere to settle down; and he'd like to take his coworkers down a peg

Ideals: Athletic, Philantrophist. Flaws: Antagonistic, Mundane. Bonds: Job. Occupation: Body Guard

Voice: Australian accent

Attributes [hide]

Theobald Nibley, Male Human Cleric 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 32 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 18 (+4)13 (+1) 9 (-1)17 (+3)
Skills Medicine +1, Perception +1
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Godfrey Gresham, Male Human [Permalink]

Personal [hide]

Description: A 6'1" western man, he tends to wear a large brown jacket. His hair is red and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A deeply religious man he believes everything happens for a reason. A true patriot, Godfrey would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. After coming to the age of reason, Godfrey took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was always very intelligent and has formed a secret society of specialists.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Insane, Secretive. Bonds: Religious, Military, Job. Occupation: Fletcher

Voice: pre-pubescent

Attributes [hide]

Godfrey Gresham, Male Human Wizard 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 0 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 5 (-3)15 (+2) 13 (+1)8 (-1)
Skills Sleight of Hand +6, Survival +4
Senses Passive Perception 11
Languages Common, Druidic, Draconic
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 4000 sp.


Social Check DCs

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