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NPC Generator

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Advanced [show]


Tim Graham, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He dresses well, typically a more casual-formal manner. His red hair, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Energy wise he seems alert and responsive.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted from career to career and currently works as a Dilettante.

Motivation: He wants nothing more than to rejoin the army; and further expansion of business

Ideals: Professionalism, Fighting. Bonds: Attractive, Job, Military. Occupation: Dilettante

Voice: Squeaky

Attributes [hide]

Tim Graham, Male Human Barbarian 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)14 (+2) 14 (+2)14 (+2)
Skills Acrobatics +2, Persuasion +4
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 200 gp. 4 Thunderstones. 1 Everburning torch.


Social Check DCs


Theobald Shelly, Male Human [Permalink]

Personal [hide]

Description: A 5'10" western man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a small bristly mustache and wavy chestnut hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: A skeptical and narcissistic man, Theobald's first love is himself. His second love is also himself. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Theobald lived on a farm with his father, near the main road leading to a nearby town. His parents enrolled him in a Rogue school at a young age so that he could practice his necromantic talents. He has been saving his money to try and buy his sister's freedom.

Motivation: Someone believes him a fraud.

Ideals: Impeccable, Gifted. Bonds: Rich, Family, Enemies. Occupation: Ruler

Voice: Speaks in third person

Attributes [hide]

Theobald Shelly, Male Human Rogue 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)12 (+1) 13 (+1)10 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Chrysoprase (50 gp). 1 Masterwork Artisan’s tools.


Social Check DCs


Gilbert Harper, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears green leather gloves, a green jacket, and tight pants. His brown hair is heavily combed to the left. His skin is flawless and his gray eyes scan people very quickly.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Gilbert was raised in a hard working conservative environment. A gifted student he started as a Armorer, but he got bored and became a Mercenary. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Expand his business; and balancing his hectic life and new mercenary responsibilities is difficult

Ideals: Passionate, Fighting. Bonds: Attractive, Nature, Job. Occupation: Mercenary

Voice: Mousy voice

Attributes [hide]

Gilbert Harper, Male Human Monk 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 15 (+2)9 (-1) 12 (+1)12 (+1)
Skills Animal Handling +3, Deception +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 300 gp. Rhodochrosite (9 gp).


Social Check DCs


Randal Barney, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is dressed in an above average manner. His long red hair is drawn into a two foot long braid. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Overbrimming with self-confidence, Randal isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.

Motivation: Wants to work out more often.

Ideals: Athletic, Impeccable, Gifted. Flaws: Insomniac. Bonds: Attractive. Occupation: Shoemaker

Voice: Speaks with lips pursed

Attributes [hide]

Randal Barney, Male Human Warrior 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)16 (+3) 14 (+2)14 (+2)
Skills Religion +5, Stealth +3
Senses Passive Perception 12
Languages Common, Sylvan, Draconic, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Magnifying glass.


Social Check DCs


Don Badger, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears dark leathers with embroidery. With bright golden hair and a scraggly beard. He is very pretty but has cold, dead eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: From birth he was tutored by a cruel and relentless mentor. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His relatives are trying to arrange a marriage; and he loathes his own lifestyle

Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Mentor, Family. Occupation: Doctor

Voice: Rolls R's

Attributes [hide]

Don Badger, Male Human Bard 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)14 (+2) 13 (+1)16 (+3)
Skills Athletics +5, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Celestial, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 100 gp.


Social Check DCs

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