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NPC Generator

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Peter Watson, Male Human [Permalink]

Personal [hide]

Description: He wears a white cloak and cross-gartered black stockings. His attire stands in sharp contrast to his bastard sword, which is beautifully polished and possesses an ornate carving of a dagger on it. He wears his brown hair up in a very large beehive style do. He has brown eyes and a white hat with a black feather.

Personality: Overbrimming with self-confidence, Peter isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Doesn't want to be a Architect and was forced into it by his family; and his spouse's relatives view him with great suspicion

Ideals: Impeccable, Justice, Artistic. Bonds: Family. Occupation: Architect

Voice: Cold and demanding tone

Attributes [hide]

Peter Watson, Male Human Warrior 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)5 (-3) 8 (-1)6 (-2) 11 (+0)15 (+2)
Skills Acrobatics -1, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +4

Possessions: 200 gp.


Social Check DCs


Gomory Melancon, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has wavy golden hair. He tend to wears goggles to shield his eyes.

Personality: Overbrimming with self-confidence, Gomory isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Flaws: Hedonist, Insane. Bonds: Poor, Military. Occupation: Body Guard

Voice: French accent

Attributes [hide]

Gomory Melancon, Male Human Druid 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)14 (+2) 12 (+1)16 (+3)
Skills Nature +4, Performance +5
Senses Passive Perception 11
Languages Common, Celestial, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 7000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Thomas Beverly, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he dresses like a well dressed Junk Dealer does. His silver hair is greying along the sides and has receded to reveal a widow's peak. He is baby faced.

Personality: He speaks before he thinks and is too direct. He would rather hide behind his crafts than deal with other people.

History: The child of a Apothecary, who enjoyed hunting, Thomas was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Thomas took refuge in the large cave and found the beat up pickaxe and armor he uses now. He inherited the family business which he has now maintained for 7 years.

Motivation: To prove his worth to the world; and sabotage a competitor

Ideals: Artistic. Flaws: Impulsive, Shy. Bonds: Job, Nature. Occupation: Junk Dealer

Voice: Breathy voice

Attributes [hide]

Thomas Beverly, Male Human Wizard 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 12 (+1)14 (+2) 12 (+1)8 (-1)
Skills Perception +3, Stealth -1
Senses Passive Perception 9
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 400 gp. 1 Smokesticks. 2 Holy water. 4 Antitoxin.


Social Check DCs


Gomory Benson, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man very much looks the part of a Slave Trader. His golden hair is cut short with large spiked bangs in the front. He has several tiny jet earrings on each ear.

Personality: He never swears and excessively uses polite adverbs when speaking. He uses divination through singing.

History: Gomory was born the youngest of three triplets. His first spouse was a Beggar, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now owns his own business.

Motivation: Doesn't want to be a Slave Trader and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Optimist, Gifted. Bonds: Job, Rich, Family. Occupation: Slave Trader

Voice: Dutch accent

Attributes [hide]

Gomory Benson, Male Human Sorcerer 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 8 (-1)13 (+1) 13 (+1)8 (-1)
Skills Stealth +5, Survival +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 100 gp.


Social Check DCs


Justin Wellington, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he is dressed in earthy colors with a blue and brown handkerchief worn on his right side. His red hair is unkempt and raggedy. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He ran away from his former home and has been making his living as a Spice Merchant for the past few years.

Motivation: Further expansion of business.

Ideals: Impeccable. Flaws: Ugly, Addict, Disease. Bonds: Poor, Job. Occupation: Spice Merchant

Voice: Draws out vowels

Attributes [hide]

Justin Wellington, Male Human Warlock 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)10 (+0) 17 (+3)11 (+0)
Skills Acrobatics +1, Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 gp. Black pearl (300 gp). 1 Minor magic item.


Social Check DCs

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