Manfred Clive, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears many layers of old clothing at all times. His blonde hair is knotted and matted. His brown eyes dart from person to person to random spaces in the air.
Personality: He never swears and excessively uses polite adverbs when speaking. He is a great chef.
History: Manfred hails from a village terrorized by gnolls. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He wants revenge against gnolls; and a deep hatred of gnolls
Ideals: Optimist, Gifted, Persistence. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Barkeep
Voice: Timid voice
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 39 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 8 (-1) | 7 (-2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: 140 pp. Silver-plated steel longsword with jet jewel in hilt (900 gp). Large well-done wool tapestry (500 gp). Large well-done wool tapestry (500 gp).
Alexandre Rodney, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a black tunic with brown highlights, and long tan pants that bunch up around his shoes. He is bald on top and has large black tufts of hair around his ears. His thin eyebrows rest above his beady brown eyes.
Personality: Alexandre speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is obsessed with a lost civilization.
History: He was born in the west, but his parents moved at a very young age to the east. From there he went from mercenary job to mercenary job. He became a Stylist soon after.
Motivation: Nothing but the best is good enough for him; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Immigrant, Job, Enemies. Occupation: Stylist
Voice: Low and grunting
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 14
Hit Points 19 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
Possessions: 700 gp. Chrysoberyl (40 gp). Carnelian (20 gp).
Heward Addington, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears black leather gloves, a black jacket, and tight pants. He has a long brown beard with little hanging trinkets. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is happy with his job as a Mortician. He turns his eye from what people do, preferring to live and let live. He has all his life been fascinated with music.
History: Born in the north to a Mortician, Heward learned a great deal about his mother's area of expertise. His childhood dream was to be a Locksmith, but he was a colossal failure. He inherited the family business which he has now maintained for 5 years.
Motivation: To be a Locksmith again; and he is unsatisfied with his job
Ideals: Artistic. Flaws: Addict. Bonds: Immigrant, Job, Poor. Occupation: Mortician
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 8 (-1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 2700 sp. Solid gold idol (600 gp).
Don England, Male Human [Permalink]
Personal [hide]
Description: An older man who dresses in yellow turtlenecks beneath a green coat with grey slacks, he is not a threatening figure. His long red hair is drawn into a two foot long braid. He wears a mask on his face.
Personality: Cocky and sure of himself, he believes he is the best Fletcher born in the past three hundred years. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: The child of western immigrants he idolized his father. A gifted student he started as a Stylist, but he got bored and became a Fletcher. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.
Motivation: He would like to get married and retire; and wants a kiss
Flaws: Insane. Bonds: Job, Immigrant, Adventurer, Has a crush. Occupation: Fletcher
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 70 pp.
Nicholas Upton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he dresses in violet turtlenecks beneath a black coat with blue slacks. He wears his blonde hair up. His brown eyes are slightly larger than normal.
Personality: He is irascible and easily irritated. As long as the job gets done he does not care how it got done.
History: Sold as a small child to a necromancer, Nicholas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now travels the world, in search of power and loot.
Motivation: Wants a kiss; and wants his loneliness to end
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Mentor, Adventurer, Has a crush. Occupation: Detective
Voice: Hollow voice
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Sylvan, Celestial, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 200 gp. 1 Half-Plate. 1 Breastplate. 1 Half-Plate.
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